public string initialEventName ; 描述 默认事件名称。当 VisualEffect 唤醒或调用 VisualEffect.Reinit 时,Unity 会调用此事件。 另请参阅:VisualEffect.initialEventID。 Did you find this page useful? Please give it a rating: Report a problem on this page Copyright © 2022 Unity Technologies. Pub...
initialEventName默认事件名称。当 VisualEffect 唤醒或调用 VisualEffect.Reinit 时,Unity 会调用此事件。 outputEventReceivedOutput event are reported trough this callback. pause使用此属性可设置视觉效果的暂停状态。 playRate一个乘数,Unity 在更新 VisualEffect 时将其应用于增量时间。默认值为 1.0f。
Optimizing a user interface driven by Unity UI is an art. This guide will discuss the fundamental concepts, algorithms and code underlying Unity UI as well as discussing common problems and solutions.
By combining a simple particle effect with lots of Flash filters and some BitmapData processing, it’s possible to create some pretty abstract looking flame effects. The initial idea was to make something similar to the neon particle systems seen in games like Geometry Wars and Grid Runner, bu...
Events: lets you associate any sort of Unity event to a feedback, and lets you trigger them on play, stop, initialization or reset. MMGameEvent: will trigger a MMGameEvent of the specified name when played. ➰ Loops Looper: moves the current “head” of an MMFeedbacks sequence back to...
Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain system and scripting runtime, and a preview of the Visual Effect Graph. Unity 2018.3引入了改进的Prefab工作流程,包括嵌套以及对我们的可脚本渲染管道,地形系统和脚本运行...
Improve event support Event support will be improved, including solutions for callbacks and events data payloads, making it easier to design event... Read more Under Consideration Improving search We are aiming at improving the search capabilities to make it "context-aware", and find a synergy...
Tooltip Delay: determines how long the cursor should remain static over a variable’s name before the tooltip appears. Has no effect ifShow Tooltipsis disabled Nest Limit: imagine exposing a linked list. This variable defines how many nodes you can expose in the inspector starting from the ini...
This is in addition to the visual effect of the Physics Engine stopping early because it hit the Maximum Allowed Timestep. All of this together would generate a very poor user experience. Hence, in order to keep a smooth and consistent frame rate, we will need to free up as much time ...
Custom events are freeform events that you can dispatch when an appropriate standard event is not available. Custom events can have any name and up to ten parameters. Use standard events in preference to custom events where possible. More info ...