简简单单讲一讲unity中 点乘以及实际应用,判断是否在物体前后的功能 的 Vector3.Dot 的使用, 视频播放量 2576、弹幕量 0、点赞数 34、投硬币枚数 8、收藏人数 40、转发人数 3, 视频作者 上月球去写甲骨文, 作者简介 不要因为社会的毒打,就否定了你华丽的梦想。他人对你鄙
public static float Angle(Vector3 from, Vector3 to ); 返回向量from和to的夹角,单位为角度,返回值的范围为[0,180],且当from和to至少一个为Vector.zero时,返回值为90 2、ClampMagnitude:向量长度 public static Vector3 ClampMagnitude(Vector3 vector,float maxLength); 此方法用于返回向量vector3的一个同方向...
lossyScale Vector3类型,相对世界坐标系缩放。 Functions Translate (translation : Vector3, relativeTo : Space=Space.Self) : void 平移物体,space可以是Self和World,这个不用说了吧 Rotate (eulerAngles : Vector3, relativeTo : Space = Space.Self) : void 绕欧拉角度的向量旋转 RotateAround (point : Vector...
public static Vector3Int CeilToInt (Vector3 v); 説明 Converts a Vector3 to a Vector3Int by doing a Ceiling to each value. As there is a conversion of float to integer, there is a loss of precision. Did you find this page useful? Please give it a rating: Report a problem on ...
Unity中V2,V3,V2Int,V3Int,Quaternion的序列化 三、代码实现 1.自定义Vector3 [Serializable] public class CustomVector3 { public float x, y, z; public Vector3 GetValue() { return new Vector3(x, y, z); } public CustomVector3() { } ...
transform.position = new Vector3(0, 0, 0); // 通过Tag,找到Tag值为“Player”的物体 GameObject obj = GameObject.FindGameObjectWithTag("Player"); //Debug.Log(obj.name); // 通过Tag,找到Tag值为“Player”的所有物体 GameObject[] objs = GameObject.FindGameObjectsWithTag("Player"); for (int ...
Vector3 toTop = cameraTransform.up * halfHeight; Vector3 topLeft = cameraTransform.forward * near + toTop - toRight; float scale = topLeft.magnitude / near; topLeft.Normalize(); topLeft *= scale; Vector3 topRight = cameraTransform.forward * near + toRight + toTop; ...
Vector3 topRight = cameraTransform.forward * near + toRight + toTop; topRight.Normalize(); topRight *= scale; Vector3 bottomLeft = cameraTransform.forward * near - toTop - toRight; bottomLeft.Normalize(); bottomLeft *= scale;
left用于编写 Vector3Int (-1, 0, 0) 的简便方法。 one用于编写 Vector3Int (1, 1, 1) 的简便方法。 right用于编写 Vector3Int (1, 0, 0) 的简便方法。 up用于编写 Vector3Int (0, 1, 0) 的简便方法。 zero用于编写 Vector3Int (0, 0, 0) 的简便方法。
(Vector3.zero,newVector3(10,10,10), Color.red);28//for (int i=0;i<11;++i)29//{30Vector3 center = (a.position + b.position) *0.5f;31center -=newVector3(0,2,0);32Vector3 temp1 = a.position -center;33Vector3 temp2 = b.position -center;34print(Time.time +""+T);35...