问题描述 项目报错ArgumentNullException: Value cannot be null. Parameter name: _unity_self 不会影响项目正常运行,但是在DeBug模式下会一直卡住,非常恶心。 解决方法 删除项目中的Library文件夹,重新加载项目
parameter name: _unity_se 文心快码 在Unity开发中遇到ArgumentNullException: Value cannot be null. Parameter name: _unity_self错误时,通常表示你试图使用一个未初始化的对象。以下是对这一错误的详细分析和解决步骤: 1. 识别错误类型 这是一个ArgumentNullException异常,它表明你的程序试图使用一个未被初始化...
求助:Argumen..ArgumentNullException: Value cannot be null.Parameter name: _unity_selfUnityEditor.SerializedObject.
"ArgumentNullException: Value cannot be null. Parameter name: _unity_self" error becomes visible in the "Console" after clearing its value from the "Inspector" tab - Mar 16, 2023 Steps to reproduce: # Create a project ...
“ArgumentNullException: Value cannot be null.” errors are thrown when hovering over Shader Graphs Blackboard values - Feb 03, 2025 Reproduction steps: 1. Open the attached “IN-94413” project 2. In the Project window, double-click on "Assets/Materia...
This sets a value of type UnityXRVector3. UnityXRVector2 structures are a pair of (X, Y, Z) 32-bit floats. The default, unused value must be (0.0, 0.0, 0.0).IUnityXRInputInterface.DeviceState_SetRotationValueThis sets a value of type UnityXRVector4, formatted as a quaternion. The ...
此参数保留 传入NULL即可 /// parameters when user login. 每个参数和参数值通过key=value的形式组成参数对,如果有多个参数对,再用逗号进行拼接 /// 通用 appid 应用ID: 于讯飞开放平台申请SDK成功后获取到的appid /// 离线 engine_start 离线引擎启动: 启用离线引擎 支持参数: ivw:唤醒 asr:识别 /// 离线...
ArgumentNullException: Value cannot be null. Parameter name: _unity_self UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.UpdateRevision () (at <882712ecd97c420a8ec54167cdc5a4b6>:0) UnityEditor.UIElements.Binding...
We should check the version v0.37.0 as it was introduced there. It is a disposal issue with the download handler. Sentry Issue: UNITY-EXPLORER-63N System.ArgumentNullException: Value cannot be null. Parameter name: _unity_self File "Unit...
10832: [Unity] EXCEPTION: ArgumentNullException: Value cannot be null. 10833: [Unity] Parameter name: path1 10834: [Unity] UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object) 10835: [Unity] UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) ...