“Unable to parse file" error is thrown when opening a specific project with Custom Build Profiles-- - Oct 04, 2024 Reproduction steps 1. Open the attached “ASDQWE” project 2. Observe the Console WindowExpected result: No error is thrown Actual result: “Unable...
Merge conflict in ProjectVersion.txt causes 'Unable to parse file' error on any project opened Themes - Feb 15, 2018 Steps to reproduce: 1. Start a new project 2. Open ProjectSettings/ProjectVersion.txt file of your newly created project 3. Write anything ...
string fullPath = dataPath + assetPath; string fileName_without_extension = Path.GetFileNameWithoutExtension(fullPath); string extension = Path.GetExtension(fullPath); string dirPath = Path.GetDirectoryName(fullPath); string xml_fileName = fileName_without_extension + ".xml"; string xml_fullPa...
-Unable to add package from Git URL -Insufficient drive space Package signature issues-Package version has no signature -Package version doesn’t have a valid signature 安装git 依赖关系时的问题-未找到“git”可执行文件 -git-lfs:未找到命令 ...
Return to Unity editor, open Google Drive settings and clickParse generic credentials JSON file; select the downloaded credentials JSON file; Additional setup for iOS and Android In the Unity editor navigate toEdit -> Settings -> Google Drive, clickManage Google Drive API appweb-browser will open...
最近项目里有人脸捕捉的需求,刚开始时参考的下面这篇文章,使用官方发布的Facial AR Remote,需要我们自己构建IOS客户端,因此需要准备包括MacOS操作系统、Xcode等开发环境,在Unity构建出Xcode工程后,还要考虑开发许可证等问题,而且在尝试时,我使用的Xcode13版本,在编译上还有一些问题,比较麻烦。
We are getting this crash after after to firebase Unity sdk 8.6.1. Steps to reproduce: Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)? Unable to repro What's the issue repro rate? 1 % user impacted LOGS: Crashed: Thread: SIGQUI...
General (Android): Update to Firebase Android BoM version 31.1.1. General (iOS): Update to Firebase Cocoapods version 10.3.0. Remote Config: Added ConfigSettings.MinimumFetchIntervalInMilliseconds, which should be used instead of MinimumFetchInternalInMilliseconds. The old one is considered deprecated...
public class ExportSceneToXml : Editor { [MenuItem("Assets/Export Scene To XML From Selection")] static void ExportXML() { string path = EditorUtility.SaveFilePanel ("Save Resource", "", "New Resource", "xml"); if (path.Length != 0) ...
如果没有提醒,去File==>Project Structure==>Project处设置对应版本,并等待AS自动升级。 修改配置文件 Unity内置Gradle版本较低,导入AS时配置文件有老版本的信息,需要删除,避免影响打包。 项目根目录的gradle.properties配置文件删除android.enableR8=false。 因为新版本Gradle默认使用R8,此时配置文件没有该字段。