换个unity的版本
打开服务选项卡(点击窗口-->服务,或者直接快捷键 ctrl + 0)。 点new link --> 选择自己的Unity 账号 --> create 然后将自己的账号加进去就好了。 详见: https://blog.csdn.net/wenxuhonghe/article/details/84528777 https://www.pianshen.com/article/92471330229/ __EOF__...
Bug description After successfully build on the license step fails saying "Error: There was an error building the project. Please read the logs for details." How to reproduce Configure the step # Build - name: Build project uses: game-ci...
打开Unity项目,项目无法打开,报错如下: An error occurred while resolving packages: Project has invalid dependencies: com.unity.test-framework: Package [com.unity.test-framework@1.4.2] cannot be found Click on Retry to relaunch Unity and reopen your project. Click on Continue to launch Unity. Some...
Unity2018 Open C# Project Error 错误日志 升级到Unity2018之后,使用 Open C# Project 打开VS工程,出现报错,无法启动VS。 错误日志如下: ArgumentException: Value does not fall within the expected range. SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit.LanguageOf (SyntaxTree.VisualStudio.Unity.Bridge....
It’s also worth mentioning that if your code doesn’t compile when you attempt to open it for the first time, the Visual Studio projects won’t generate and, therefore, no project loads in Visual Studio, so you’ll receive the same ambiguous error. This also happens in Unity with your...
编辑器报错:Error building Player: Currently selected scripting backend (IL2CPP) is not installed. Open Unity Hub. Click on the "Installs" tab. Find the Unity version you're using for your project and click on the three dots to the right of it. ...
Unity2018 Open C# Project Error 错误日志# 升级到Unity2018之后,使用 Open C# Project 打开VS工程,出现报错,无法启动VS。 错误日志如下: ArgumentException: Value doesnotfall within the expected range. SyntaxTree.VisualStudio.Unity.Bridge.CompilationUnit.LanguageOf (SyntaxTree.VisualStudio.Unity.Bridge....
An error occurred while resolving packages: Project has invalid dependencies: …… A re-import of the project may be required to fix the issue or a manual modification of D:/Unity/project/……/Packages/manifest.json file. 解决方案 通过资源管理器进入Packages文件夹,把manifest.json文件删了。它会...
在Unity的Project Settings中,你可以设置脚本的编译顺序,以确保main函数在其他函数之前被编译。 检查Unity项目的Android插件。如果你在Unity项目中使用了Android插件,确保插件的导入和使用方式正确。有时候,错误的插件导入方式可能导致找不到main函数的问题。 如果以上方法都无法解决问题,你可以尝试以下步骤: 清理Unit...