When first open project on unity 5. I have a error. Failed to load 'Assets/Plugins/libpxccpp2c.dll', expected 64 bit architecture (IMAGE_FILE_MACHINE_AMD64), but was IMAGE_FILE_MACHINE_I386. You must recompile your plugin for 64 bit architecture. HandsViewer:Start() (at...
This way isn’t much fun to create 2D games. I want to just drag and drop an image and have it appear in my scene. If your default behavior mode is 2D, though, things get easy. When I drag and drop an image into Unity, it’s now recognized as type Sprite. This allows you to...
Force InternalForce the application to be installed to internal memory. The user will be unable to move the app to external storage. Internet AccessChoose whether to always add the networking (INTERNET) permission to theAndroid App Manifest, even if you aren’t using any networking APIs. Set ...
Integration: Warn if we're unable to create the messaging server on the Unity side. Properly run analyzers during lightweight compilation. Fixed an issue where a MonoBehaviour class created from the UPE didn't match the name of the file.4.6.0.0...
-Unable to add package from Git URL -Insufficient drive space Package signature issues-Package version has no signature -Package version doesn’t have a valid signature 安装git 依赖关系时的问题-未找到“git”可执行文件 -git-lfs:未找到命令 ...
Now that you have an area for all of your players to go, you need to create buttons for each of them. Unity provides primitives that you can use in your projects as placeholders and prototypes for testing purposes. For this project, you'll use a cube primitive, and then add MRTK ...
Fix: Unable to retrieve correct VR when the DICOM element's length is… Oct 22, 2024 Directory.Build.props prepare release 5.1.5 Nov 25, 2024 FO-DICOM.Full.sln #1724 nuget.org complained about missing readme.md. added the github … Jun 28, 2024 FO-DICOM.Full.sln.DotSettings Add JetBr...
Type: Bug 1/i have unity running. 2/i execute "Attach Unity Debugger", it shows my unity instance with endpoint 127.0.0.1:56736. I select it. 3/Windows defender opened and asked me to allow which i did. (first run only) 4/Wait a bit then...
General: Added a missing namespace to the Google.MiniJson.dll. General (iOS): Fix an issue with bitcode not being enabled correctly. Functions: Add a new method GetHttpsCallableFromURL, to create callables with URLs other than cloudfunctions.net. Analytics (iOS): Added InitiateOnDeviceConversi...
Fixed error when stepping in the debugger: Unable to step, general exception. Fixed hit-count breakpoints in Visual Studio 2015. 2.0 Released 2015-07-20 Bug fixes Unity Integration: Fixed the conversion of debug symbols created with Visual Studio 2015 when importing a DLL and its debug symbols...