Target Graphic:normal状态的精灵图片 Highlighted Sprite:高亮的图片 Pressed Sprite:按钮按下的图片 Disabled Sprite:按钮不可用的图片 Animation 图片.png Property: Normal Trigger: Highlighted Trigger: Pressed Trigger: Disabled Trigger: Navigation Options Property: Navigation: Button 用于相应用户的点击事件,用于初...
normal:闲置状态,highlighted: 鼠标移到组件上面,pressed: 按下组件,selected: 选中组件,disabled: 组件不可用。 2. Button 按钮的参数很好理解,Selectable基类的部分略过。 主要看下按钮事件添加的两种方式: (1)手动添加:点击On Click()右下角的+,在脚本中写了方法后,把挂载了该脚本的object赋值给它,然后就可以...
Property: Target Graphic:交互组件的显示图形 Normal Color:组件的普通颜色 Highlighted Color:组件高亮的颜色 Pressed Color:组件按下的颜色 Disabled Color:组件不可用的颜色 Color Multiplier:原有颜色乘以tint color的系数 Fade Duration:颜色切换的时间 Sprite Swap 图片.png Property: Target Graphic:normal状态的精灵...
Selected Axis Set the color for the selected handle to show highlighted in, when Move, Rotate, or the Scale tool is engaged. Selected Children Outline Set the outline color for the children of the selected objects. Selected Material Highlight Set the outline color that shows when clicking on ...
完全习惯Unity Editor的UI确实要花上一段时间,所以多看看吧。首先要看的是右上角的Layout(布局)选项。将视图变成Wide模式: 以下是整个界面的分解图: Project View(项目视图):你的Unity包含一个Assets文件夹,它包含的内容就显示在这个视图里。你制作的脚本、场景、预制件等Unity对象就显示在这里。
Version Control: Fixed blurry icons in the Unity Version Control window and toolbar button Fixed Pending Changes tab not always opening its selected item's location in Project window Fixed "Checked-out (changed)" status icon not showing up on Pending Changes tab ...
Our first builds of the prototype had a bug where the UI didn't take into account elements placed on top of each other. Clicking button in the GUI made everything behind the button to be clicked as well. Not where I wanted to place that shield generator!
PlaceholderThis is an optional ‘empty’Graphicto show that theInput Fieldis empty of text. Note that this ‘empty’ graphic still displays even when theInput Fieldis selected (that is; when there is focus on it). eg; “Enter text…”. ...
还有就是如果想要joystick的按钮有动态的显示,比如按下之后高亮,或者开始隐藏,点击之后出现,或者拖动按钮出位置之后隐藏这些功能的话可以添加 UGUI的Button组件 在这里插入图片描述 Normal Color 没有点击的时候的颜色设置这些颜色的alpha的值就可以了 Highlighted Color高亮显示 ...
See the highlighted red boxes in the below screenshot. 选择要展开的图像 By watching this set of lines while tweaking a UI, it is relatively simple to maximize the Canvas’ ability to combine UI elements into batches. The most common design-related cause of broken batches is unintentional ...