transform.hasChanged 自从上一次"hasChanged"被设为false后,变换组件是否发生了变化? 应注意其默认值为true。因此需手动设置为false后进行检测。当其改变为true后,其真值不会自身改变为false public int hierarchyCapacity { get; set; } transform.hierarchyCapacity 变换在层级中数
transform.forward 世界空间中,物体的(变换组件的)z轴 应当注意当物体旋转角度后,其自身的坐标轴也随之变换,使用“transform.forward”可以获取物体当前自身坐标系(Local而非Global)的z轴public bool hasChanged { get; set; } transform.hasChanged 自从上一次"hasChanged"被设为false后,变换组件是否发生了变化?
还有获取子对象个数的getchild属性,表示对象的transform是否被改变的haschanged,返回对象的父物体的parent,从自身坐标转化为世界坐标的localToWorldMatrix,从世界坐标转换为自身坐标的worldTolocalMatrix,表示或者指定当前游戏对象在hierarchy面板处于第几层的的hierarchyCapacity,表示对象在hierarchy面板处于第几层的hierarchyCount ...
boxSize.w);}//计算collider的最低和最高的顶点世界坐标Vector3calculateVolum(){Vector3Volum;Matrix4x4localToWorld=transform.localToWorldMatrix;Volum.x=-9999999;Volum.y=9999999;Vector4worldPos;//判断一下最高最低点for(inti=0;i<8;i++){worldPos=localToWorld*localPos[i];if(worldPos.y>Volum.x...
// The blue axis of the transform in world space. // /// public Vector3 forward { get; set; } // // 摘要: // /// // Has the transform changed since the last time the flag was set to 'false'? // /// public bool hasChanged { get; set; } ...
void Start() { transform.DOPath(waypoints, 1).OnWaypointChange(MyCallback); } void MyCallback(int waypointIndex) { Debug.Log("Waypoint index changed to " +...
刚好Unity在GraphView中提供了一个viewTransformChanged事件,跟GraphViewChanged一样,我们在GraphView脚本里添加OnViewTransformChanged函数,代码如下: /// /// graphView的Transform发生变化时触发 /// /// private void OnViewTransformChanged(GraphView graphView) { if (treeData != null) { //保存视图Tra...
{varrootCanvas = MaskUtilities.FindRootSortOverrideCanvas(transform);//获取模板缓冲值m_StencilValue = maskable ? MaskUtilities.GetStencilDepth(transform, rootCanvas) :0; m_ShouldRecalculateStencil =false; }// if we have a enabled Mask component then it will// generate the mask material. This is...
childCount The number of children the parent Transform has. eulerAngles The rotation as Euler angles in degrees. forward Returns a normalized vector representing the blue axis of the transform in world space. hasChanged Has the transform changed since the last time the flag was set to 'false'?
强制元素在Scroll Rect的范围内 Inertia:惯性,拖动结束后仍然会移动一小段 Deceleration Rate:当Inertia勾选后,设置减速率,为0,立刻停止,为1,永不停止 Scroll Senesitivity:scroll wheel的灵敏度和轨迹板滚动事件 View:Rectangle Transform的parent Horizontal Scrollbar: Vertical Scrollbar: Events: On Value Changed:...