警告3:“The character with Unicode value \u3002 was not found in the [msyhbd SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].” 解决方案:警告翻译为:“在 [msyhbd SDF] 字体资源或任何潜在的回退中找不到具有Unicode 值 ...
The character with Unicode value \uE62B was not found in the [SourceHanSerif-VF.otf SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [Text (TMP)].UnityEngine.Debug:LogWarning (object,UnityEngine.Object)”这是怎么会事呢 8楼2023-02...
[Serializable] [ExcludeFromPreset] public class TMP_FontAsset : TMP_AssetFields atlasDeclaration[SerializeField] public Texture2D atlasField ValueTypeDescription Texture2D boldSpacingThe spacing between characters when using regular style.Declaration
7.After the Sprite Sheet has been sliced, navigate to it in the Hierarchy, right-click, and selectCreate > TextMeshPro > Sprite Asset. Our new Sprite Asset will be in the same directory as our imported Sprite Sheet. Navigating to the Inspector, notice the Sprite Character table. If our ...
The character with Unicode value 人 was not found in the [MF LeZhen SDF] font asset or any potential fallbacks. It was repla unity 游戏引擎 ico 中文显示 原创 萧然CS 1月前 110阅读 unity中文字体制作教程 [我给Unity官方视频教程做中文字幕]beginner Graphics – Lessons系列之摄像机介绍Cameras...
Information about the sprite asset's face. Declaration publicFaceInfo faceInfo {get; } Property Value TypeDescription FaceInfo spriteCharacterLookupTable Dictionary used to lookup sprite characters by their unicode value. Declaration publicDictionary<uint, TMP_SpriteCharacter> spriteCharacterLookupTable {get...
Package Manager: Fixed an issue which prevented starting UPM when a package.json file containing "type": "module" was present on any of the ancestor directories. (UUM-18512) uGUI: Added the Min and Max conversion causing whole number sliders to conflict with the value being displayed against ...
7. After the Sprite Sheet has been sliced, navigate to it in the Project view, right-click, and selectCreate > TextMeshPro > Sprite Asset. Our new Sprite Asset will be in the same directory as our imported Sprite Sheet. Navigating to the Inspector, notice the Sprite Character table. If...