在Unity中,Dropdown组件是一个非常有用的UI元素,它允许用户从一个下拉列表中选择一个选项。当用户更改选择时,可以触发OnValueChanged事件来执行相应的操作。以下是关于Unity中Dropdown组件的OnValueChanged事件的详细解答: 1. 解释Unity中Dropdown组件的OnValueChanged事件 OnValueChanged事件是Dropdown组件的一个回调,当用户更...
Interfaces Enumerations Dropdown.onValueChanged Other Versions publicUI.Dropdown.DropdownEventonValueChanged; Description A UnityEvent that is invoked when when a user has clicked one of the options in the dropdown list.
public TMP_Text itemText { get; set; } Property ValueTypeDescription TMP_Text onValueChangedDeclarationpublic TMP_Dropdown.DropdownEvent onValueChanged { get; set; } Property ValueTypeDescription TMP_Dropdown.DropdownEvent optionsDeclarationpublic List<TMP_Dropdown.OptionData> options { get; set; }...
Dropdown tmp = transform.GetChild(i).GetComponent<Dropdown>(); /// 记录 当前第几个孩子 int tmpIndex = i; tmp.onValueChanged.AddListener((index) => { Debug.Log("i==" + tmpIndex); Debug.Log("index ==" + index); }); } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. ...
publicTMP_DropdownaudioDropdown;///TMP_Dropdown 变量:指向 TextMeshPro dropdown 组件。///方法:AddOptions(), ClearOptions(), DropdownValueChanged().publicSlidervolumeSlider;// Add a Slider for volume controlpublicList<AudioClip>audioClips;///List<T> 类:System.Collections.Generic 命名空间中的一...
//For relevant C# code, see UiHandler.cslabel(@auto,0,1,"test label:");dropdown(@auto,0,2,"OnValueChanged",0){"0--Option0","1--Option1","2--Option2"};toggle(toggle1,1,1,"show","OnCheckedChanged","true");button(@auto,1,2,"Press","OnButton");toggle_group(@auto,1,3){to...
{ 37 Dropdown tmpBtn = gameObject.GetComponent<Dropdown>(); 38 if (tmpBtn) tmpBtn.onValueChanged.AddListener(action); 39 } 40 public void AddScrollListen(UnityAction<Vector2> action)//滚动框回调封装 41 { 42 ScrollRect tmpBtn = gameObject.GetComponent<ScrollRect>(); 43 if (tmpBtn) tmp...
dropdown里面的onvaluechange事件,只有一个int类型的参数,所以你要注册的时候,只能注册一个下面类似的方法 void onvaluechange(int arg){} arg就是下拉框改变成了哪一个(应该是索引) drop.OnValueChanged.addListener(methodname) (1) 回复(1) ZESop • 2017-08-28 siki老师很有耐心,看老师演示一遍豁然开朗...
slider_TargetChangeTime.onValueChanged.AddListener(value=> { txt_TargetChangeTime.text =value.ToString("0.00"+" 秒"); });// 点击按钮,设置目标切换时间btn_Ensure.onClick.AddListener(() => {vartargetChangeTime = slider_TargetChangeTime.value;this.SendCommand(newCMD_SetTargetChangeTime(targetChangeTi...
问下拉选项复制到其他场景的下拉列表- Unity3dEN我正在通过脚本动态地生成下拉列表选项,并且基于选项值和...