public void AddOptions(List<string> options) ParametersTypeNameDescription List<String> options AddOptions(List<TMP_Dropdown.OptionData>)Declarationpublic void AddOptions(List<TMP_Dropdown.OptionData> options) ParametersTypeNameDescription List<TMP_Dropdown.OptionData> options ...
publicTMP_Dropdowna5; //写法【public+TMP_Dropdown:下拉列表+标识符;】只能导入下拉列表 UI→输入字段-Text Mesh Pro;(lnputFied(TMP)) UI→画布;(Canvas) UI→事件系统;(EventSystem) 备注:千万不要这样标识符弄标识符,虽然不影响程序运行,但是---,不要学我上面这个样子,什么a5,a11什么的。英文好用英文,...
publicTMP_DropdownaudioDropdown;///TMP_Dropdown 变量:指向 TextMeshPro dropdown 组件。///方法:AddOptions(), ClearOptions(), DropdownValueChanged().publicSlidervolumeSlider;// Add a Slider for volume controlpublicList<AudioClip>audioClips;///List<T> 类:System.Collections.Generic 命名空间中的一...
Dropdown DropDown1 = IT_TowColDropDown.Find("DropDown1").GetComponent<Dropdown>(); DropDown1.options.Clear(); DropDown1.AddOptions(new List<Dropdown.OptionData> { new Dropdown.OptionData("A"), new Dropdown.OptionData("B"), new Dropdown.OptionData("C") }); Dropdown DropDown2 = ...
{"Motion1","Motion2","Motion3","Motion4","Motion5"};publicvoidStart(){TMP_Dropdowndropdown=GetComponent<TMP_Dropdown>();dropdown.ClearOptions();dropdown.AddOptions(options);dropdown.onValueChanged.AddListener((value)=>OnValueChanged(value));}publicvoidOnValueChanged(intvalue){Debug.Log(value);...
TMP_Dropdown.OptionDataListInherited MembersSystem.Object.Equals(System.Object) System.Object.Equals(System.Object, System.Object) System.Object.GetHashCode() System.Object.GetType() System.Object.MemberwiseClone() Namespace: TMProSyntax[Serializable] public class OptionDataList...
All UGUI components of text mesh pro (TMP UGUI, TMP Input Field, TMP Dropdown) have "Better" versions. They are included as a package. So, you can simply extract it if you are using TextMesh Pro.. Support If you don't know how to start, you can check out the documentation. If ...
TMPro.TMP_Dropdown TMPro.TMP_InputField TMPro.TextMeshPro TMPro.TextMeshProUGUI UnityEngine.Animations.AimConstraint UnityEngine.Animations.LookAtConstraint UnityEngine.Animations.ParentConstraint UnityEngine.Animations.PositionConstraint UnityEngine.Animations.RotationConstraint ...
5. Add visual tags for better identification Select all four spawn points in the Hierarchy window. In the Inspector window, open the Select Icon dropdown (the small hollow cube icon next to the GameObject’s name) and change the icon to a colored name tag. Note: Visual tags are only vis...
modelDropdown.AddOptions(openvinoModels); // Select the first option in the dropdown modelDropdown.SetValueWithoutNotify(0); // Remove default dropdown options deviceDropdown.ClearOptions(); // Check if either the CPU of GPU is made by Intel ...