the associated script can not be loaded 导致问题出现的原因:ScriptableObject的类与其他类放一起了,也就是找不到这个类的引用 解决方法:为ScriptableObject单独创建一个c#脚本,并将c#名称与ScriptableObject类名保持一致。这样就能在Unity的Assets文件夹下找到这个c#文件。 猜测出现这样的原因,如果哪里不对烦请大佬指正一...
创建的asset文件. 在重启Unity后查看这个asset发现上面的所有序列化属性丢失,报的错就是 在不存在的网站找了一番之后,找到答案 需要本地序列化的ScriptableObject必须拥有自己的同名实体脚本文件. 也就是在上图Scipt选项中能找到的类名.cs文件 Unity貌似会根据序列化的类名去找到这个脚本文件,重新检查脚本的可序列化项...
Proper memory management in Unity can be challenging. The goal of this guide is to fit you with the necessary knowledge to profile and optimize memory consumption on any publicly available platform.
Specialized elements can no longer be reused, and require additional artist resources to create. The addition of large new textures may significantly increase the amount of memory needed to hold the UI textures, particularly if the UI textures are not loaded and unloaded on demand. UI shaders ...
Before the first frame update Start: called before the first frame update only if the script instance is enabled. For objects that are part of a scene asset, theStartfunction is called on all scripts beforeUpdateis called for any of them. However, this cannot be enforced when you instantiate...
GameObjects marked as Static cannot be moved throughout your application's runtime. Thus, static batching can be difficult to leverage on HoloLens where virtually every object needs to be placed, moved, scaled, etc. For immersive headsets, static batching can dramatically reduce draw calls and ...
The best natively supported video codec for hardware acceleration is H.264, with VP8 being a software decoding solution that can be used when required. On Android, VP8 is also supported using native libraries and as such may also be hardware-assisted depending on models. Key values to look fo...
the application. Taking this to an extreme, we arrive at the entry point of the application, at which point all dependencies must be satisfied before things start. The dependency injection lingo for this part of the application is called the 'composition root'. It would normally look like ...
OnNoneShow default Unity splash screen for 5 seconds or until the app is loaded, whichever is longer. OnCustomShow Custom splash screen for 5 seconds or until the app is loaded, whichever is longer. OffNoneShow transparent black (nothing) until app is loaded. ...
AddedCesiumPrimitiveFeatures, a component that provides access to theEXT_mesh_featureson a glTF primitive when it is loaded byCesium3DTileset. AddedCesiumPropertyTableProperty, which represents a property table property inEXT_structural_metadataand can be used to retrieve metadata. ...