the associated script can not be loaded 导致问题出现的原因:ScriptableObject的类与其他类放一起了,也就是找不到这个类的引用 解决方法:为ScriptableObject单独创建一个c#脚本,并将c#名称与ScriptableObject类名保持一致。这样就能在Unity的Assets文件夹下找到这个c#文件。 猜测出现这样的原因,如果哪里不对烦请大佬指正一...
创建的asset文件. 在重启Unity后查看这个asset发现上面的所有序列化属性丢失,报的错就是 在不存在的网站找了一番之后,找到答案 需要本地序列化的ScriptableObject必须拥有自己的同名实体脚本文件. 也就是在上图Scipt选项中能找到的类名.cs文件 Unity貌似会根据序列化的类名去找到这个脚本文件,重新检查脚本的可序列化项...
很无语总是会出现the associated script cannot be loaded 展开 3w1nhj2k3f 采纳率:48% 等级:9 已帮助:364人 私信TA向TA提问 1个回答 jnnk 2018.05.16 jnnk 采纳率:53% 等级:10 已帮助:423人 私信TA向TA提问满意答案 可能是因为你的脚本的名字和脚本内的class名字不一致。如图: 10分享举报您可能感兴趣...
可能是因为你的脚本的名字和脚本内的class名字不一致。如图:
If you need a full build because you have tools or a setup that depends on it, you can disable this optimization (Tools/Options/Tools for Unity/Disable the full build of projects). Automatically show the Unity Project Explorer (UPE) when a Unity project is loaded. The UPE is docked next...
By overriding this method, you actually define the steps you want to be executed before or after the regular method call, or both. You can attach a behavior to a type using fluent code as well as a configuration script. In this way, all you do is define a join point....
Uss - Unique Set Size is also known as Private Dirty, which is basically the amount of RAM inside the process that cannot be paged to disk as it is not backed by the same data on disk, and is not shared with any other processes. Note: Pss and Uss are different than reports of memi...
They can either be 1D or 2D. BoxBoundsHandle A compound handle to edit a box-shaped bounding volume in the Scene view. BrokenPrefabAsset BrokenPrefabAsset is for Prefab files where the file content cannot be loaded without errors. BrushesOverlay Contains functions that help display Terrain Tools...
For more information on creating and using scripts in the Unity Editor, seeCreating and Using Scriptsin the Unity documentation. Finish and execute You're now ready to test out this sample. Be sure to save all files and return to the Unity Editor ...
Files can be loaded from local storage via a file:// URL. If the AssetBundle is present in the Unity cache, this API will behave exactly like AssetBundle.LoadFromFile. If an AssetBundle has not yet been cached, then WWW.LoadFromCacheOrDownload will read the AssetBundle from its source. If...