the associated script can not be loaded 导致问题出现的原因:ScriptableObject的类与其他类放一起了,也就是找不到这个类的引用 解决方法:为ScriptableObject单独创建一个c#脚本,并将c#名称与ScriptableObject类名保持一致。这样就能在Unity的Assets文件夹下找到这个c#文件。
ScriptableObject本地序列化后重启Unity后报The associated script can not be loaded.Please fix any compile errors and assign a valid script的坑 2017-01-06 11:24 − ... 三刀佐罗 0 15261 相关推荐 golang:exported function Script should have comment or be unexported 2019-12-08 14:37 − ...
很无语总是会出现the associated script cannot be loaded 展开 3w1nhj2k3f 采纳率:48% 等级:9 已帮助:364人 私信TA向TA提问 1个回答 jnnk 2018.05.16 jnnk 采纳率:53% 等级:10 已帮助:423人 私信TA向TA提问满意答案 可能是因为你的脚本的名字和脚本内的class名字不一致。如图: 10分享举报您可能感兴趣...
Specialized elements can no longer be reused, and require additional artist resources to create. The addition of large new textures may significantly increase the amount of memory needed to hold the UI textures, particularly if the UI textures are not loaded and unloaded on demand. UI shaders ...
Proper memory management in Unity can be challenging. The goal of this guide is to fit you with the necessary knowledge to profile and optimize memory consumption on any publicly available platform.
Before the first frame update Start: called before the first frame update only if the script instance is enabled. For objects that are part of a scene asset, theStartfunction is called on all scripts beforeUpdateis called for any of them. However, this cannot be enforced when you instantiate...
Setto true when loading a group of assets that must be loaded as a set in order to be used. For example, if you are loading the assets for a game level, it might make sense to fail the operation as a whole rather than load only some of the required assets. ...
(Select an object in Unity and select the checkbox in the top right of the inspector). GameObjects marked asStaticcannot be moved throughout your application's runtime. Thus, static batching can be difficult to leverage on HoloLens where virtually every object needs to be placed, moved, ...
All TypeScript files can be loaded using their pathrelative to the tsconfig.json filewith theExecuteModulefunction (e.g., as shown earlier withmain.mts). If you create a TypeScript file with a path relative to thetsconfiglike./lib/sub.mts, you can load it usingExecuteModule('./lib/sub...
/// Get the asset bundle object managed by this resource. This call may force the bundle to load if not already loaded. /// </summary> /// <returns>The asset bundle.</returns> public AssetBundle GetAssetBundle() { if (m_AssetBundle == null) { if (m_downloadHandler !...