the associated script can not be loaded 导致问题出现的原因:ScriptableObject的类与其他类放一起了,也就是找不到这个类的引用 解决方法:为ScriptableObject单独创建一个c#脚本,并将c#名称与ScriptableObject类名保持一致。这样就能在Unity的Assets文件夹下找到这个c#文件。
ScriptableObject本地序列化后重启Unity后报The associated script can not be loaded.Please fix any compile errors and assign a valid script的坑 2017-01-06 11:24 − ... 三刀佐罗 0 15261 相关推荐 golang:exported function Script should have comment or be unexported 2019-12-08 14:37 − ...
很无语总是会出现the associated script cannot be loaded 展开 3w1nhj2k3f 采纳率:48% 等级:9 已帮助:364人 私信TA向TA提问 1个回答 jnnk 2018.05.16 jnnk 采纳率:53% 等级:10 已帮助:423人 私信TA向TA提问满意答案 可能是因为你的脚本的名字和脚本内的class名字不一致。如图: 10分享举报您可能感兴趣...
Specialized elements can no longer be reused, and require additional artist resources to create. The addition of large new textures may significantly increase the amount of memory needed to hold the UI textures, particularly if the UI textures are not loaded and unloaded on demand. UI shaders ...
Files can be loaded from local storage via a file:// URL. If the AssetBundle is present in the Unity cache, this API will behave exactly like AssetBundle.LoadFromFile. If an AssetBundle has not yet been cached, then WWW.LoadFromCacheOrDownload will read the AssetBundle from its source. If...
Before the first frame update Start: called before the first frame update only if the script instance is enabled. For objects that are part of a scene asset, theStartfunction is called on all scripts beforeUpdateis called for any of them. However, this cannot be enforced when you instantiate...
All TypeScript files can be loaded using their pathrelative to the tsconfig.json filewith theExecuteModulefunction (e.g., as shown earlier withmain.mts). If you create a TypeScript file with a path relative to thetsconfiglike./lib/sub.mts, you can load it usingExecuteModule('./lib/sub...
(address);handle.Completed+=Handle_Completed;}// Instantiate the loaded prefab on completeprivatevoidHandle_Completed(AsyncOperationHandle<GameObject>operation){if(operation.Status==AsyncOperationStatus.Succeeded){Instantiate(operation.Result,transform);}else{Debug.LogError($"Assetfor{address}failed to load....
(Select an object in Unity and select the checkbox in the top right of the inspector). GameObjects marked asStaticcannot be moved throughout your application's runtime. Thus, static batching can be difficult to leverage on HoloLens where virtually every object needs to be placed, moved, ...
Unity has a significant startup cost when a Scene begins, given the amount of data that needs to be loaded from disk, the initialization of complex subsystems, such as the Physics and Rendering Systems, and the number of calls to various Awake() and Start() callbacks that need to be ...