Just add the Nature Renderer component to your terrain and everything works instantly. Any incompatible assets or shaders can be automatically patched to work with Nature Renderer. Demo Scene Included The demo scene and all assets shown in the screenshots are included. ...
MeshRenderer Microphone MissingComponentException MissingReferenceException MonoBehaviour Motion MovieTexture NavMesh NavMeshAgent NavMeshHit NavMeshObstacle NavMeshPath NavMeshTriangulation Network NetworkMessageInfo NetworkPlayer NetworkView NetworkViewID NotificationServices Object OcclusionArea OcclusionPortal OffMeshLi...
你Instaniate一个Prefab,是一个对Assets进行Clone(复制)+引用结合的过程,GameObject transform 是Clone是新生成的。其他mesh / texture / material / shader 等,这其中些是纯引用的关系的,包括:Texture和TerrainData,还有引用和复制同时存在的,包括:Mesh/material /PhysicMaterial。引用的Asset对象不会被复制,只是一个...
Terrain 后处理 项目工具包 可视化脚本 监测 插件 插件实际上是对某类功能的封装(模块化)。 通用:插件都是为了让大家不再重复造轮子,具有一定通用性。 时间就是金钱:插件对于中小型公司减少开发周期、Demo制作来说非常重要。 但代价是什么? 通用的代价 通用的代价就是:存在不可视的潜在风险。 通用性的必经之路:一...
importSettingsMissing The value is true when no meta file is provided with the imported asset. userData Get or set any user data. hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods MethodDescription AddRemap Map...
KvantLattice - A GPU accelerated fractal terrain renderer for Unity. Navigation Mesh (NavMesh) ST2U2DNavMeshImporter - Provides a custom importer to automatically setting up 2D Navmeshes (Using NavMeshSurface2DBaker) when importing "Tiled" tilemaps through SuperTiled2Unity. NavMeshSurface2DBaker...
If a tile is found in the database, it will not make a web request. Note that tiles in this database only expire when the cache fills up! Want to create a low-poly landscape? Use the new LowPolyTerrainFactory! Maps can now be snapped to y=0 (this prevents the need to reposition...
Improved 2D Renderer performance on mobile GPUs when using MSAA Reduced the size of the fragment input struct of the Terrain and Forward lighting shaders. Fixed Fixed an issue where additional lights would not render with WebGL 1 Fixed an issue where the 2D Renderer was incorrectly rendering tra...
We have a cool shader which renders “rooms” inside of a building, but something is clearly missing. Our rooms aren’t effected by exterior light! While the current implementation looks great for night scenes where the lighting within the room can be baked into the unlit textures, it really...
If this collides with a terrain that has a TerrainDeformer component, the shell tells that component its location and the force of the explosion. The shell then instantiate an explosion (supplied by Ben Throop great Detonator framework), and removes itself. The TerrainDeformer script then ...