publicclassPlayer:MonoBehaviour{privateRigidbodyrb;privatePlayerInputplayerInput;privatevoidAwake(){rb=GetComponent<Rigidbody>();playerInput=GetComponent<PlayerInput>();}privatevoidUpdate(){if(Keyboard.current.tKey.wasPressedThisFrame)playerInput.SwitchCurrentActionMap("UI");if(Keyboard.current.yKey.wasPres...
SwitchCurrentActionMap("UI"); } } public void Jump(InputAction.CallbackContext context) { Debug.Log(context); if(context.performed) { Debug.Log("Jump!" + context.phase); rigidbody.AddForce(Vector3.up, ForceMode.Impulse); } } } 十五、重新绑定事件 using UnityEngine; using UnityEngine....
则函数会一次性执行三次。 3.切换ActionMap SwitchCurrentActionMap的API 4.触摸屏交互 给交互物体挂上On-Screen Button脚本和On-Screen Stick脚本
privatevoidOnActionChange(object obj, InputActionChange actionChange){ } 在InputActionChange对象内,有多种回调方法: public enum InputActionChange {ActionEnabled,ActionDisabled,ActionMapEnabled,ActionMapDisabled,ActionStarted,ActionPerformed,ActionCanceled,BoundControlsAboutToChange,BoundControlsChanged, } 在OnActio...
Cubemap Switch to Scripting ACubemapis a collection of six square textures that represent the reflections on an environment. The six squares form the faces of an imaginary cube that surrounds an object; each face represents the view along the directions of the world axes (up, down, left, ...
PlayerController:状态机脚本系统,支持通过面板配置新增Action(动作),可以扩展不同的行为逻辑,自带基础Action 走、跑、跳等。 NetworkPawn(待定):提供网络同步功能的基础Pawn 1.3 控制系统特征功能 PlayerController 的状态机模式:开发者可以使用Action系统来为角色配置不同的行为。通过状态机机制,PlayerController能够动态切...
(0, 0, 1); 59 60 //建筑单位标签 61 const string S_TAG = "Unit"; 62 63 private MapSystem MapManager; 64 65 void Awake() 66 { 67 MapManager = GetComponent<MapSystem>(); 68 } 69 70 public IEnumerator GenRooms(Vector3Int centerPos,UnityAction complete) 71 { 72 var temp = (...
ActionKit 5. HK_SimpleTaskSystem(基于 QFramework 架构): 功能描述: HK_SimpleTaskSystem 是一个基于 QFramework 的简易任务管理系统,适用于 线性任务队列 的使用场景。使用枚举 (enum) 定义 任务队列(TaskQueue)和 任务(Task),可根据业务需求,自定义任务队列和任务步骤。主要功能特点如下: ...
name="com.unity3d.player.UnityPlayerActivity"android:theme="@style/UnityThemeSelector"><intent-filter><action android:name="android.intent.action.MAIN"/><category android:name="android.intent.category.LAUNCHER"/></intent-filter><meta-data android:name="unityplayer.UnityActivity"android:value="true...
Mipmap Limit Groups properties To create a new group, select theAdd(+) button. To delete a group, select theRemove(−) button. If you delete a group, a dialog appears that checks if you want to remove the textures from the group and reimport them. You can’t undo this. ...