string[] arr0 = null; string[] arr1 = { "A" }; string[] arr2 = { "A","B" }; List<string> list0 = null; List<string> list1 = new List<string> { "A" }; List<string> list2 = new List<string> { "A" ,"B" }; bool bArr0Greater = arr0?.Length > 1; bool bArr0...
MeshFilter [] meshFilters = GetComponentsInChildren<MeshFilter> (); CombineInstance[] combine = new CombineInstance[meshFilters.Length]; for ( int i = 0; i < meshFilters.Length; i++) { combine [i].mesh = meshFilters [i].sharedMesh; combine [i].transform = meshFilters [i].transform....
public Text roomName; public Text gameName; public Text manName; public Text onlineCount; void Start() { rt = new Root(); string url = "http://capi.douyucdn.cn/api/v1/live?limit=2&offset=0"; StartCoroutine(GetLoadRoom(url,0)); } public void ShowRoomMessage(int RoomID) { DataIte...
1. We should cut down on unnecessary string creation. If we are using the same string value more than once, we should create the string once and cache the value. 2. We should cut down on unnecessary string manipulations. For example, if we have a Text component that is updated frequently...
string 可以用 + 拼接。 字符串内插。类似于其他语言的模板字符串。格式为$"hello {yourName}",其中 yourName 是变量。 字符串有属性 Length,可以得到字符串的长度。格式为yourName.Length。 6.2 字符串操作方法 对字符串进行一些修改操作。 Trim, TrimStart, TrimEnd 可以去掉头尾的空格。
{ //获取输入的ip地址 string ip = ipinput.text; //判断ip地址是否为空 if (ipinput.text.Equals("")) { //如果为空,默认ip地址为127.0.0.1 ip = "127.0.0.1"; print("未输入IP地址,使用默认地址"); } //获取Unity传输组件 UnityTransport unityTransport = NetworkManager.Singleton.GetComponent<Unity...
An Object is "explicitly assigned" when that Object's AssetImporter has its assetBundleName property set to a non-empty string. This can be done in the Unity Editor by selecting an AssetBundle in the Object's Inspector, or from Editor scripts. Objects can also be assigned to an AssetBundle ...
//是否正在拖拽分割线 private bool isDragging; //列表滚动值 private Vector2 listScroll; //笔记详情滚动值 private Vector2 detailScroll; //当前选中的笔记 private NoteItem currentNote; //标题的最大长度 private const int titleLengthLimit = 20; //检索内容 private string searchContent; public Notes...
PlistElementString Class UnityEditor.iOS.Xcode added 5.2.1 AudioSourceCurveType Enum UnityEngine added 5.2.1 BoundingSphere Struct UnityEngine added 5.2.1 CameraType Enum UnityEngine added 5.2.1 ColorUsageAttribute Class UnityEngine added 5.2.1 ColorUtility Class UnityEngine added 5.2.1 CreateAssetMen...
ToStringReturns a formatted string for this vector. Static Methods MethodDescription AngleCalculates the angle between two vectors. ClampMagnitudeReturns a copy of vector with its magnitude clamped to maxLength. CrossCross Product of two vectors. ...