publicclassDestroyTest:UnityEngine.MonoBehaviour{privateUnityEngine.GameObject _gameObject;privatevoidStart(){_gameObject=newUnityEngine.GameObject("test");StartCoroutine(DelayedDestroy());}System.Collections.IEnumeratorDelayedDestroy(){// cache WaitForSeconds to reusevarwaitOneSecond=newUnityEngine.WaitForSeconds(...
false)]publicCoroutine StartCoroutine_Auto(IEnumerator routine);///摘要://Stops all coroutines running on this behaviour.publicvoidStopAllCoroutines();///摘要://Stops the first coroutine named methodName, or the coroutine stored in
// // 参数: // methodName: // // value: [ExcludeFromDocs] public Coroutine StartCoroutine(string methodName); // // 摘要: // Starts a Coroutine. // // 参数: // routine: public Coroutine StartCoroutine(IEnumerator routine); // // 摘要: // Starts a coroutine named methodName. // ...
if (csv_info_.Exists && mp3_info_.Exists) { // If the map folder does not contain both .csv file and .mp3 file map_name_list.Add(map_name.Name); // it won't show up in the select menu } } StartCoroutine(LoadMusicFile(map_name_list)); } IEnumerator LoadMusicFile(List<string>...
StartCoroutine Starts a coroutine. StopAllCoroutines Stops all coroutines running on this behaviour. StopCoroutine Stops all coroutines named methodName running on this behaviour. GetInstanceID Returns the instance id of the object. ToString Returns the name of the game object. Static Functions print...
It executes StartCoroutine on an instance of the argument MonoBehaviour and waits for it to complete in UniTask.For UnityEditorUniTask can run on Unity Editor like an Editor Coroutine. However, there are some limitations.UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly ...
Using Invoke, InvokeRepeating, StartCoroutine or StopCoroutine with a first argument being a string literal isn't type safe. Added UNT0017 diagnostic. SetPixels invocation is slow. Added support for block comment and indentation for Shader files....
StartCoroutineStarts a coroutine. StopAllCoroutinesStops all coroutines running on this behaviour. StopCoroutineStops all coroutines named methodName running on this behaviour. GetInstanceIDReturns the instance id of the object. ToStringReturns the name of the game object. ...
It executes StartCoroutine on an instance of the argument MonoBehaviour and waits for it to complete in UniTask.For UnityEditorUniTask can run on Unity Editor like an Editor Coroutine. However, there are some limitations.UniTask.Delay's DelayType.DeltaTime, UnscaledDeltaTime do not work correctly ...
StartCoroutine(CoroutineCountDown(3, "BasicCoCall")); } You can see, in the logs, execution thread is always Thread1, count down by 1, every 1 second. Execute in parallel As this code snippet runs asynchronously, in Unity in this method execution will not affect another operation executed ...