AI代码解释 publicclassDestroyTest:UnityEngine.MonoBehaviour{privateUnityEngine.GameObject _gameObject;privatevoidStart(){_gameObject=newUnityEngine.GameObject("test");StartCoroutine(DelayedDestroy());}System.Collections.IEnumeratorDelayedDestroy(){// cache WaitForSeconds to reusevarwaitOneSecond=newUnityEngine.W...
CurrentSentence = sentence; TextEffectCoroutine = StartCoroutine(StartPlayText()); } /// /// 打字机效果 /// /// <returns></returns> private IEnumerator StartPlayText() { string sentenceToPlay = string.Empty; var length = CurrentSentence.Length; for (var i = 0; i <= length; i++...
false)]publicCoroutine StartCoroutine_Auto(IEnumerator routine);///摘要://Stops all coroutines running on this behaviour.publicvoidStopAllCoroutines();///摘要://Stops the first coroutine named methodName, or the coroutine stored in
Debug.LogError("asset name is not exist:" + assetName); action?.Invoke(obj); } } #endif //直接上面异步的方法向外面提供接口使用StartCoroutine不方便,提供一个接口 private void LoadAsset(string assetName, Action<UObject> action) { //如果是编辑器模式,就加载Assets/BuildResources/UI/Prefabs/Test...
timeScale = 0; StartCoroutine(RunGameplay()); Task.WhenAll( WaitWithWaitForSecondsAsync(), WaitWithTaskDelay()); } private IEnumerator RunGameplay() { yield return new WaitForSecondsRealtime(5); Time.timeScale = 1; } private async Task WaitWithWaitForSecondsAsync() { await Awaitable....
StartCoroutine Starts a coroutine. StopAllCoroutines Stops all coroutines running on this behaviour. StopCoroutine Stops the first coroutine named methodName, or the coroutine stored in routine running on this behaviour. GetInstanceID Returns the instance id of the object. ToString Returns the name ...
private SpriteRenderer sr; public Color color1; public Color color2; void Start () { sr = GetComponent<SpriteRenderer>(); StartCoroutine(ChangeColor()); } IEnumerator ChangeColor() { while (true) { if (sr.color == color1) sr.color = color2; else sr.color = color1; yield return new...
StartCoroutine Starts a coroutine. StopAllCoroutines Stops all coroutines running on this behaviour. StopCoroutine Stops all coroutines named methodName running on this behaviour. GetInstanceID Returns the instance id of the object. ToString Returns the name of the game object. IsActive Returns true...
void HideMainBtn() { StartCoroutine(HideMainBtnCrt()); } IEnumerator MainBtn() { while (UIMgr.Instance == null || Mgr.Instance.MainCanvas == null || UIMgr.Instance.MainCanvasMainPanel == null)//需要时间 { yieldreturn new WaitForEndOfFrame(); //等一帧 } UIMgrInstance.MainCanvas.Main...
StartCoroutine(hideCoroutine); } else { animator.enabled=false; SetChildrenActive(false); } } /// /// Hides object after animation is completed. /// /// /// <returns></returns> protectedvirtualIEnumerator_Hide(AnimationClipanimation) {...