Unity如何破some values driven by Canvas,我的画布大小位置都更改不了?1、可以修改Game的分辨率,Canvas...
当Canvas出现【Some values driven by Canvas】,rect属性值获取可能延时,可在协程中等待: private void Start() { uiObj_rectTransform = uiObj.GetComponent<RectTransform>(); StartCoroutine(GetRectSize()); } IEnumerator GetRectSize() { float obj_width = uiObj_rectTransform.rect.size.x; float obj_hei...
You'll note that when you first place a Canvas in the scene, you can't adjust the values within theRect Transform, and there is a message statingSome values driven by Canvas, as shown in the preceding screenshot. This message means you cannot control the position of the Canvas...
Rect Transform 下一行英文“Some values driven by Canvas” ——Canvas驱动一些值。 Canvas Render Mode ——Screen Space-Overlay--(屏幕空间-覆盖) Screen Space-Overlay 此设置时,Canvas会填满整个屏幕,并将Canvas下面所有的UI元素置于屏幕的最上层,Canvas将一直覆盖场景中普通的3D GameObject。 被遮挡的unitychan ...
drivenByObject The object that is driving the values of this RectTransform. Value is null if not driven. offsetMax The offset of the upper right corner of the rectangle relative to the upper right anchor. offsetMin The offset of the lower left corner of the rectangle relative to the lower le...
Reset Reset to default values. Inherited Members Properties PropertyDescription hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods MethodDescription GetInstanceID Gets the instance ID of the object. ToString Returns the...
But for 3D, are there some specific areas w... Read more Under Consideration Character Controllers We have a few Unity made character controllers available, should we ship them as is, or do you prefer to choose/build your o... Read more Under Consideration Crowds Sometimes more is ...
public class RangeSlider : Selectable, IDragHandler, IInitializePotentialDragHandler, ICanvasElement { [Serializable] public class RangeSliderEvent : UnityEvent<float, float> { } [SerializeField] private RectTransform m_FillRect; public RectTransform FillRect { get { return m_FillRect; } set { if...
A 2D joint type which is completely constrained, allowing two objects to be held together. Implemented as a spring so some small motion may still occur.More info Physics Material 2D: Use to adjust the friction and bounce that occurs between 2D physics objects when they collideMore info ...
Note that the raw uv data is arranged such that each successive pair of values in the array corresponds to the uv data for a single vertex, while the raw vertices and normals data are both arranged such that each successive triplet of values correspond to a single vertex, and the normal ...