由于我们还没有实现CommonUIManager,这里你可以理解ShowMessageBox就是弹出一个消息框,它的标题是Localization.instance.Get("QuitConfirmTitle")(根据cn.txt我们知道对应的文本是“退出确认”),内容是Localization.instance.Get("QuitConfirmContent")(根据cn.txt我们知道对应文本是“继续将退出游戏。\n确定退出?”),并且...
上述代码很短,最重要的部分是ShowMessageBox部分。由于我们还没有实现CommonUIManager,这里你可以理解ShowMessageBox就是弹出一个消息框,它的标题是Localization.instance.Get("QuitConfirmTitle")(根据cn.txt我们知道对应的文本是“退出确认”),内容是Localization.instance.Get("QuitConfirmContent")(根据cn.txt我们知道对...
if (oRand.NextDouble() > 0.5) sWinner = oEdit.Text; else sWinner = oCombo.Text; // Show a message box to the user. MessageBox.Show("Game: " + oDrop.Text + "\r\n\r\nName: " + oEdit.Text + "\r\nOpponent: " + oCombo.Text + "\r\n\r\nWinner: " + sWinner, "Game ...
Show Loading IndicatorSpecifies if and how the loading indicator appears. Don’t ShowThe loading indicator doesn’t appear. LargeA large loading indicator appears. Inversed LargeA large loading indicator appears with inversed color. SmallA small loading indicator appears. ...
(distance > (Screen.height/2)) && canShowCrosshair && crosshair){//当满足条件时 30 GUI.Box(new Rect((Screen.width - distance)/2- length,(Screen. height - width)/2, 31 length, width), textu, lineStyle); //绘制左边水平白线 32 GUI.Box(new Rect((Screen.width+distance)/2,(Screen....
UnityMessageListener Variables VariablesAsset VariablesSaver Built-in Components Animation Animator AudioReverbZone AudioSource BoxCollider BoxCollider2D BuoyancyEffector2D Camera Canvas CapsuleCollider CapsuleCollider2D CharacterController CharacterJoint CircleCollider2D ...
On the sevice account page, go toDETAILStab and selectSHOW DOMAIN-WIDE DELEGATIONfield and check theEnable Google Workspace Domain-wide Delegationcheck box to allow service account to access all users data on a Google Workspace domain. Step 12 ...
Show your support License 📝 About The UnityMvvmToolkit allows you to use data binding to establish a connection between the app UI and the data it displays. This is a simple and consistent way to achieve clean separation of business logic from UI. Use the samples as a starting point for...
}btnOpen.Text="关闭串口";pictureBox1.BackgroundImage=Properties.Resources.green;}else{try{ComDevice.Close();btnSend.Enabled=false;}catch(Exception ex){MessageBox.Show(ex.Message,"错误",MessageBoxButtons.OK,MessageBoxIcon.Error);}btnOpen.Text="打开串口";pictureBox1.BackgroundImage=Properties....
Note: In the final version, you may want to play a sound or show particles but we will leave that for later Notice this means we need references to 2 other components, the pressure plate’s visuals and the mechanism we want to affect. ...