Note that the Transform values in the Inspector for any child GameObject are displayed relative to the Parent’s Transform values. These values are referred to as local coordinates. Returning to the analogy of body and arms, the position of your body may move as you walk but your arms will ...
publicinterfaceIMovable{publicfloatMoveSpeed{get;set;}publicfloatAcceleration{get;set;}publicvoidGoForward();publicvoidReverse();publicvoidTurnLeft();publicvoidTurnRight();}publicinterfaceIDamageable{publicfloatHealth{get;set;}publicintDefense{get;set;}publicvoidDie();publicvoidTakeDamage();publicvoidRes...
, barker.transform); PixelCrushers.DialogueSystem.DialogueManager.GetLocalizedText: 代码语言:javascript 代码运行次数:0 运行 AI代码解释 DialogueManager.SetLanguage("fr");string frenchForCheese = DialogueManager.GetLocalizedText("cheese"); PixelCrushers.DialogueSystem.DialogueManager.PlaySequence: 代码语言:...
public class TransformGetSiblingIndex : MonoBehaviour { //Use this to change the hierarchy of the GameObject siblings int m_IndexNumber; void Start() { //Initialise the Sibling Index to 0 m_IndexNumber = 0; //Set the Sibling Index transform.SetSiblingIndex(m_IndexNumber); //Output the ...
if(Input.GetKey(KeyCode.DownArrow)) transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime); 旋转(Rotate): 和平移一样,使用Vector3作为参数,用的是Vector3快捷方式——Vector3.up,它表示围绕哪个轴旋转,这是第一个参数。旋转量(turnspeed)是第二个参数。 注意:①这些函数作用于局部轴而非世...
The scripting API for the Transform component has separate properties for local and global Position, Rotation and Scale, and lets you convert between local and global coordinates.Tip: When you parent Transforms, it is useful to set the parent’s location to <0,0,0> before you add the child...
public WayPath path; // A reference to the waypoint-based route we should follow // If loop track public Transform target; public float targetStep = 10.0f; public float trackDist = 10.0f; public bool isLooping = true; public int curPathIndex { get; private set; } // The progress rou...
Another example would be a door saving its state. When the scene is loaded and data is read, it can set itself to the desired state (e.g. open/closed). 将步骤标记为已完成 4.SceneLinkedSMB 0 SceneLinkedSMB is a class that extends how StateMachineBehaviours work. It allows for Behaviou...
URP stands for “Universal Render Pipeline,” which aims to optimize real-time performance on performance-constrained platforms such as mobile devices or low-end consoles and PCs. It does this by making some tradeoffs in the lighting and shading sections of the pipeline. In this tutorial, you ...
一、两个基本组件 Rect Transform:用于控制UI物体的基本属性 Canvas Renderer:画板UI渲染器,必备且不可编辑 这两个组件是所有UI的必备组件 using UnityEngine.UI:UGUI所有的组件都存在于该命名空间内 二、Text文本 Text文本除了上述的两个基础组件外,还有一个必备的Text组件 一些基础属性: Font:字体(T... ...