勾选后,引擎会在发布时遍历所有的网格数据,将其“多余”数据进行去除,从而降低其数据量大小。但是,需要注意的是,对于在Runtime情况下有修改Material需求的网格,建议研发团队对其进行额外的注意。如果Runtime时需要为某一个GameObject修改更为复杂、需要访问更多顶点属性的Material,则建议先将这些Material挂载在相应的Prefab...
Note Modifying properties of Renderer.material at runtime will create a copy of the Material and thus potentially break batching. Use Renderer.sharedMaterial to modify shared material properties across GameObjects.GPU performance recommendationsLearn more about optimizing graphics rendering in Unity...
SetStreamingTextureMaterialDebugProperties This function sets mipmap streaming debug properties on all materials known by the mipmap streaming system. Operators bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to ...
FP16Colorrender textureA special type of Texture that is created and updated at runtime. To use them, first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture.More info ...
3) Texture rendering problem at runtime.I tested the issue on my .sbsar assets and several from https://substance3d.adobe.com/community-assets?format=sbsarI am attaching material from the site as an example. In the editor, before starting the game,...
RuntimeContentManager 有一组特定的 API 来在运行时管理弱引用场景。这意味着 WeakObjectReference 包装器不适用于场景。这个包装器的场景版本是 WeakObjectSceneReference,它为场景提供了与弱引用对象相同的运行时和编辑器工作流程优势。 要从Inspector中弱引用一个场景,只需在检视器中弱引用一个对象的工作流程中将 We...
Material也可以添加到Image component. Image Type图片类型可以定义sprite的方式: 在Simple or Filled 选中时,Set Native Size,重置 image原始大小 选中Texture,从Texture Type设置中选择Sprite(2D / UI),可以将图像导入为UI精灵。与旧的GUI精灵相比,精灵有额外的导入设置sprite editor,它提供了9-切片图像的选项,这将...
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(at /Users/bokken/build/output/unity/quantum/Packages/com.unity.polyspatial/Runtime/PolySpatialCore.cs:694) Material 'N00_007_02_Tops_01_CLOTH_01 (Instance)' with Shader 'VRM10/Universal Render Pipeline/MToon10' doesn't have a float or range property '_SpecularHighlights' UnityEngine....
偵測包含 InitializeOnLoadMethod 或RuntimeInitializeOnLoadMethod 屬性的不正確方法特徵標記。 已新增 UNT0016 診斷。 使用所包含第一個引數是字串常值的 Invoke、InvokeRepeating、StartCoroutine 或StopCoroutine,不是型別安全的。 已新增 UNT0017 診斷。 SetPixels 引動過程緩慢。 已為著色器檔案新增區塊註解和縮排的...