问题描述 项目报错ArgumentNullException: Value cannot be null. Parameter name: _unity_self 不会影响项目正常运行,但是在DeBug模式下会一直卡住,非常恶心。 解决方法 删除项目中的Library文件夹,重新加载项目
在Unity开发中遇到ArgumentNullException: Value cannot be null. Parameter name: _unity_self错误时,通常表示你试图使用一个未初始化的对象。以下是对这一错误的详细分析和解决步骤: 1. 识别错误类型 这是一个ArgumentNullException异常,它表明你的程序试图使用一个未被初始化的(即null)对象。在Unity的上下文中,这...
ArgumentNullException: Value cannot be null. Parameter name: _unity_self UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.UpdateRevision () (at /Users/bokken/build/output/unity/unity/ModuleOverrides/com.unity.ui/Editor/B...
回答:那说明模型回复是没问题的,估计是语音合成有问题,看看用的哪个模型 6)unity里报错:ArgumentNullException: Value cannot be null. Parameter name: _unity_self怎么办? 回答:这里是社区的一个帖子,讨论的就是这个问题,找找看解决方案:https://forum.unity.com/threads/argumentnullexception-value-cannot-be-n...
We should check the version v0.37.0 as it was introduced there. It is a disposal issue with the download handler. Sentry Issue: UNITY-EXPLORER-63N System.ArgumentNullException: Value cannot be null. Parameter name: _unity_self File "Unit...
ArgumentNullException: Value cannot be null. Parameter name: _unity_self UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.UpdateRevision () (at <882712ecd97c420a8ec54167cdc5a4b6>:0) UnityEditor.UIElements.Bindings...
不停出现ArgumentNullException: Value cannot be null. Parameter name: _unity_self UnityEditor.SerializedObject.FindProperty (System.String propertyPath) (at <505360e321ae48e3804e227a34262e1e>:0) UnityEditor.UIElements.Bindings.SerializedObjectBindingContext.BindPropertyRelative (UnityEngine.UIElements.I...
value为值类型有拆装箱损耗 当options为SendMessageOptions.RequireReceiver,没有对应方法时会触发异常。 SendMessageUpwards public void SendMessageUpwards(string methodName);public void SendMessageUpwards(string methodName, object value);public void SendMessageUpwards(string methodName, [Internal.DefaultValue("nu...
Unity 6.1 (6000.1) is the latest supported release of the Unity Engine. It combines the latest technologies and tools to deliver high-quality, high-performance experiences for all supported platforms. New in Unity 6.1 Upgrade to Unity 6.1
How you do this for a self-hosted service is different from how you do it for a service hosted in IIS or WAS. 现在你定义了新的UnityServiceHost 类,它使用Unity去实例化你的WCF服务,你必须在你的允许环境中创建UnityServiceHost 类的实例。 对于自托管服务,如何执行此操作不同于在IIS或WAS中托管服务...