CanEditMultipleObjectsclass in UnityEditor描述 用于使自定义编辑器支持多对象编辑的属性。在选择了多个对象后,不具有此属性的编辑器将会显示"Multi-object editing not supported"消息。请参阅 Editor 类文档,以了解如何使编辑器支持多对象编辑。另请参阅:Editor 类。
[CustomEditor(typeof(TransformImporter))] [CanEditMultipleObjects] public class TransformImporterEditor : ScriptedImporterEditor { // Stored SerializedProperty to draw in OnInspectorGUI. SerializedProperty m_GenerateChild; public override void OnEnable() { base.OnEnable(); // Once in OnEnable, retriev...
[ConversationPopup(true)] public string conversation2; // Shown WITH database selection field. } QuestPopup Attribute QuestPopup属性 在你的类定义中使用[QuestPopup]属性将一个字符串转换成一个quest popup。它有一个可选的bool参数来显示数据库选择字段。 代码语言:javascript 代码运行次数:0 运行 AI代码解...
模型的Import Settings中Materials部分是不支持多选进行编辑的,如图所示,如果我们选中多个模型,编辑器中会提示Material Editing is not supported on multiple selection. 假如我们往工程中导入了大量模型,其默认的Location设置为Use Embedded Materials,而我们想要将其设为Use External Materials(Legacy),就需要依次选中模型、...
using UnityEngine; using System.Collections; using UnityEditor; public class ArtResChecker { [MenuItem("GameObject/AddChild")] static void ATestAddChildFunction() { Transform[] transforms = Selection.GetTransforms(SelectionMode.Unfiltered); foreach(var tf in transforms) { GameObject newGo = new ...
Renderer Light Probe SelectionChoose the type of probe Unity uses when a Renderer receives global illumination from Light Probes but is not within the volume of influence (the tetrahedron) of any group of Light Probes. Options: Find closest Light Probe: the default option. With this option selec...
This is useful if you want to view the whole timeline while preserving your current selection 这里提到按A可以合理的展示一个AnimationClip里所有的keyframe的property对应的曲线,不过我用的版本好像没有这个功能(2018.2.0f试验的按F和按A好像是一样的效果) 2.1.3 Playback and frame navigation controls 这里...
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These objects are contained within a Unity Catalog metastore. CLEAN ROOM: An object that represents a secure and privacy-protecting environment, managed by Databricks, where multiple parties can collaborate without direct access to each other’s data. Privilege types by securable object in Unity ...
foreach (Object obj in Selection.objects) { string selectionPath = AssetDatabase.GetAssetPath(obj); if (selectionPath.StartsWith(resourcesPath)) { string selectionExt = System.IO.Path.GetExtension(selectionPath); if (selectionExt.Length == 0) ...