Hold Shift during selection to select multiple objects. - 按住 Shift 支持游戏对象的多选 Press Escape or click outside the selection list to end the current selection. - 点击空白区域或者 ESC 键退出当前的选取动作 使用: 安装方式 1 :直接下载脚本放在 Editor 文件夹下即可。 安装方式 2 :在 manifest...
CanEditMultipleObjects属性一般和[CustomEditor(typeof(***))]属性一起使用。 在Inspector面板同时编辑多个对象属性时,其实是对最后一个物体做修改,需要自己修改其他选中对象的属性: [CanEditMultipleObjects][CustomEditor(typeof(Card))]publicclassCardInspector:UnityEditor.Editor{Card m_card;privatevoidOnEnable(){...
模型的Import Settings中Materials部分是不支持多选进行编辑的,如图所示,如果我们选中多个模型,编辑器中会提示Material Editing is not supported on multiple selection. 假如我们往工程中导入了大量模型,其默认的Location设置为Use Embedded Materials,而我们想要将其设为Use External Materials(Legacy),就需要依次选中模型、...
static void AddMultipleBoxCollider() { for (int i = 0; i < Selection.gameObjects.Length; i++) { Queue<GameObject> collidersObjects = new Queue<GameObject>(); collidersObjects.Enqueue(Selection.gameObjects[i].transform.GetChild(0).gameObject); while (collidersObjects.Count != 0) { GameOb...
It works just fine, however - only for ONE plattform. If I add more platforms to the mix, they either all start from the same position in within our imaginary circle around the center OR, if I offset them, they all rotate with a different center (if the offset is x...
1. 2. ——[System.Serializable] 让其他类中的变量显示在Inspector面板上 using UnityEngine; public class Test : MonoBehaviour { public A a; } [System.Serializable] public class A { public int value; } 1. 2. 3. 4. 5. 6. 7.
typeOnly objects of this type will be retrieved. modeFurther options to refine the selection. Description Returns the current selection filtered by type and mode. For a selected GameObject that has multiple Components oftype, only the first one will be included in the results. ...
The Related Data view displays a list of UnityEngine.Objects that use a Begin() overload and are associated with the Profiler s... Creating Asset Bundles in Unity 4 Object[] selection = Selection.GetFiltered(typeof(Object), SelectionMode.DeepAssets); Creating components with scripting When you ...
对话系统提供与GameObjects交互的组件,并执行诸如开始对话和更新任务状态等操作。 本地化 对话系统支持对话数据库内容和一般UI元素的本地化。 扩展对话系统 虽然对话系统的默认功能非常强大和灵活,但您也可以创建自己的逻辑函数、裁剪场景操作、UI类型等等。这可以在脚本中编写。
Multiple selection (ctrl/command, shift select) Draggable selection Context menu items (revert values, duplicate values, delete values) Custom attribute which allows automatic list generation for properties* Event delegates and custom styling Pagination ...