Cache Folder Location 单击Browse 按钮可指定缓存的位置。 Cache compression 启用此选项可以使 Unity 压缩 GI 缓存中的文件,并减小生成数据的大小。默认情况下,文件采用 LZ4 压缩格式,命名方式为哈希与文件扩展名的组合。哈希计算是基于光照系统的输入进行的,因此更改以下任何内容都可能导致重新计算光照:- 材质(纹理、...
In Project view create a Folder or a... Read more 15 votes Fixed Raycasts hit the second layer of the Mesh Collider when the first layer ... Physics - Mar 14, 2019 - Version/s: 2018.3.0a5, 2018.3.7f1, 2019.2.0a1 How to reproduce: 1. Open the "SampleScene" Scene in the ...
// Find all Texture2Ds that have 'co' in their filename, that are labelled with 'concrete' and 'architecture' and are placed in 'MyAwesomeProps' folder var guids2 =AssetDatabase.FindAssets("co l:concrete l:architecture t:texture2D", ["Assets/MyAwesomeProps"]); for (var guid in guid...
6.AddAllAssetsAtPath(this OdinMenuTree tree, string menuPath, string assetFolderPath, System.Type type, bool includeSubDirectories, bool flattenSubDirectories):首先当includeSubDirectories参数值为false时,就遍历指定的资源路径;否则就遍历指定的资源路径及其里面的子目录。接着根据查找到的资源文件和指定的资源...
Remapped Materials : OnDemand Remap : Naming : 默认的Unity Materials命名 Search : Unity查找材质的方式 List of Imported materials : Audio Clip Unity支持单声道,立体声和多通道音频资产(多达8个通道)。Unity可以导入的音频文件格式是.aif、.wav、.mp3和.ogg。Unity还可以导入.xm、.mod、.it和.s3m格式的...
if (!Directory.Exists(folderPath)) { Directory.CreateDirectory(folderPath); } DirectoryInfo root = new DirectoryInfo(folderPath); foreach (DirectoryInfo di in root.GetDirectories()) { string fileName = assetPath + "/" + + "/" + ;
(GetLower(name)+AssetBundleConfig.SUFFIX));importer.assetBundleName=GetLower(name)+AssetBundleConfig.SUFFIX;}}}foreach(DirectoryInfosubFolderinroot.GetDirectories()){if(.Equals("fbm")||.Equals("Materials")||.Equals("Texture")){continue;}SearchRoot(subFolder,foldeIndex+"/"+.Substring(2));}}...
Extract directly into the game directory, such that the plugin dlls are placed in BepInEx folder. Launch the game. Due to various considerations, not all text hooks are enabled by default, so if you find that the game or parts of the game are not being properly translated it may be wor...
bool delayedSearch = false: when true, delay the search until you hit enter or blur the search field // Please ensure you already have SaintsEditor enabled in your project before trying this example using SaintsField.Playa; [Serializable] public struct MyData { public int myInt; public string...
If you have a bunch of audio sources with clips assigned in the Unity Editor, keep in mind they’ll all be loaded at run time. You can instead load the audio via code located in a special resource folder and destroy it when done. When I imported audio into my project, I kept it ...