When you report a problem to Unity, the Unity Support Team might ask you to turn on diagnostic switches to help identify the cause. Running diagnostics on an application, whether in the Editor or a player, impacts performance and user experience. You should only run diagnostics when the Unity...
ScriptOnlyLogs only when runningscriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like.More info See inGlossary. FullLogs all the time. ...
MOBILE_INPUT public bool Running { get { return m_Running; } } #endif } //高级设置 [Serializable] public class AdvancedSettings { //检查控制器是否接地的距离(0.01f似乎最适合这个) public float groundCheckDistance = 0.01f; // distance for checking if the controller is grounded ( 0.01f seems...
this handler has priority over clients that have the given name.</param>/// <param name="time">The time used to determine the priority of handlers when many
/// </summary>/// <remaks>/// This is also called when the object is destroyed and can be used for any cleanup code./// When scripts are reloaded after compilation has finished, OnDisable will be called, followed by an OnEnable after the script has been loaded./// </remaks>...
Operating Systems on Domino Servers Running DUC for Cisco 7.0.x 1.2.3 6.5.x 6.0.x IBM AIX Windows Server 2003 Windows 2000 Server 6.5.x 6.0.x 1.2.3 1.2.2 6.5.x 6.0.x IBM AIX Windows Server 2003 (When using DUC for Cisco 1.2.2, only Windows Server 2003 R1 is supported.) ...
Disabled Stencil Buffer When Unity creates a Render Texture with 16-bit depth, there's no stencil buffer created. Selecting the 24-bit depth format, as described in the Unity documentation, will create a 24-bit z-buffer and an 8-bit stencil buffer (if 32-bit is applicable on a device ...
CONTINUE_ON_FAIL_FOR_TESTS_ENABLED- Default to1. Set to1to continue running the next test when the current one fails. Otherwise, the build script stops whenever any test fails. For instance, by running the following command, it only runs the Unity integration tests that does not requires GP...
If this flag is enabled, an animation is loaded as soon as the script starts running. This also enables theautoPlayflag. Animation anim Once an animation has been loaded, theAnimationcomponent to which it has been added can be accessed through this field. ...
[opt] Optimizes the native stack size occupied by Interpreter::Execute to avoid stack overflow errors when nesting is too deep. Editor [fix] Fixes the bug where exporting an xcode project for Unity 2022 includes multiple ShellScript fragments, incorrectly deleting non-repeated fragments. [fix] Fi...