CreateNewScript("NewScript.cs", MyScriptTemplate); } private static void CreateNewScript(string sctiptName, string scriptTemplate) { try { ProjectWindowUtil.CreateAssetWithContent(sctiptName, scriptTemplate, EditorGUIUtility.IconContent("cs Script Icon").image as Texture2D); } catch (Exception ex...
打开Window->2D->Tile_Palette,将分割好的图片拖进Tile_Palette,选定方格和上排从左往右第三个的涂抹工具即可在场景中铺设,遇到图片大小和方格不匹配的情况时,观察图片的原分辨率并依照比例修改Pixels _Per_Unit(每方格的像素)即可。 简述Script GameObject引用 首先已知最基础的public声明的方法和属性可以被外部调用,...
Note: This is an editor class. To use it you have to place your script in Assets/Editor inside your project folder. Editor classes are in the UnityEditor namespace so for C# scripts you need to add "using UnityEditor;" at the beginning of the script. The undo system in Unity works ...
Add this script to the camera and see it in play mode. private var mat : Material;function Start () { mat = new Material ( "Shader \"Hidden/Invert\" {" + "SubShader {" + " Pass {" + " ZTest Always Cull Off ZWrite Off" + " SetTexture [_RenderTex] { combine one-texture }...
Alternatively, you can open Visual Studio with no script open in the source editor by selecting theAssets > Open C# Projectmenu in Unity. Unity documentation access You can access the Unity scripting documentation quickly from Visual Studio. If Visual Studio Tools for Unity doesn't find the API...
http://docs.unity3d.com/Documentation/Manual/ScriptCompileOrderFolders.html 从新建工程中查看unity文件系统 新建一个“test”的工程,导入“Standard Assets (Mobile)”这个包,新建一个"Tets.cs"的脚本文件,绑定到主摄像机上。做完这些后来看看生成的目录结构,如下图: ...
using UnityEngine; using System.Collections; using UnityEditor; [CustomEditor(typeof(LevelScript))] public class LevelScriptEditor : Editor { public override void OnInspectorGUI() { LevelScript myTarget = (LevelScript)target; myTarget.experience = EditorGUILayout.IntField("Experience", myTarget.experi...
官方API介绍地址:https://docs.unity3d.com/ScriptReference/Application-targetFrameRate.html 代码语言:javascript 代码运行次数:0 运行 AI代码解释 //Instructs the game to try to render at a specified frame rate.//指示游戏以指定的帧速率渲染。publicstaticint targetFrameRate{get;set;} ...
Documentation Build status Feature areas Show 11 more MRTK-Unity is a Microsoft-driven project that provides a set of components and features, used to accelerate cross-platform MR app development in Unity. Here are some of its functions:Provides...
官方手册地址:Streaming Controller https://docs.unity3d.com/2020.1/Documentation/Manual/class-StreamingController.html 流控制器组件是Mipmap流系统的一部分。 当在质量设置(Edit >)中添加所有相机设置时,使用流媒体控制器组件为场景中的相机启用Mipmap流媒体。项目设置>质量)被禁用。你也可以用它来改变每个相机的...