MissingComponentException: There is no 'AudioSource' attached to the "Cube" game object, but a script is trying to access it. You probably need to add a AudioSource to the game object "Cube". Or your script needs to check if the component is attached before using it. PlayerCar_Script....
targetPosition = path.GetPosition( curPathIndex ); //If reach the radius within the path then move to next point in the path if( Vector3.Distance(transform.position, targetPosition) < path.Radius ) { //Don't move the vehicle if path is finished if( curPathIndex < pathLength - 1 ) ...
至于绿色框内的,Is End Train用来结束遗传算法的训练,并将最好的结果保存到先前的ScriptObject中。其余只是用来观察小球当前训练情况而已。一切就绪后,点击运行即可训练。训练时我们可以调整Project Settings/Time/Time Scale加速训练。需要注意的是,当你想测试小球时,一定要关闭GA脚本,或者将Train Unit置空,否则一运行...
using UnityEngine; public class WheelControl : MonoBehaviour { public Transform wheelModel; [HideInInspector] public WheelCollider WheelCollider; // Create properties for the CarControl script // (You should enable/disable these via the // Editor Inspector window) public bool steerable; public bool...
MOBILE_INPUT // walk speed multiplier if (Input.GetKey(KeyCode.LeftShift)) m_Move *= 0.5f; #endif // pass all parameters to the character control script m_Character.Move(m_Move, crouch, m_Jump); m_Jump = false; } } } 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13....
5. You have all of Unity setup now. Attach each of the Colliders and transform components to the CarController script, like in the picture above by dragging and dropping. For the SerialController, make sure your baud rate value in unity is the same as the baud rate in the Arduino code...
//Don't move the vehicle if path is finished if ( curPathIndex < pathLength - 1 ) curPathIndex++; else if ( isLooping ) curPathIndex = 0; else return; } //Calculate the acceleration towards the path curVelocity += Accelerate( targetPosition ); //Move the car according to the velo...
When your game world is huge everything will appear to be move very slowly. Make sure all your models are in real world sizes. For example a car should be around 4 meters long. A character around 2 meters high. An object falls at the same acceleration no matter big or small, heavy ...
// Method 1 void Update() { // Move from point a to point b by .2 each frame - assuming called in Update. // Will not overshoot the destination, so .2 is the max amount moved. transform.position = Vector3.MoveTowards(transform.position, new Vector3(10, 1, 100), .2f); } //...
ScriptFinder - Find script references within your project in seconds uni-gist - Editor extension that lets you post scripts to Gist from Unity Unity Package Asset Deleter - Delete assets added with .unitypackage unity-regex-builder - A simple regular expression evaluator inside Unity EditorCollapseAl...