ES3 可以直接序列化 class 保存为 json,CATO 的关卡编辑器文件都是直接用 ES3 序列化的,保存后可读性强,用 git 管理起来也方便。 ES3 读写灵活度很高,比如在 NS、PS5 主机上是无法直觉操控文件读写的,我就用 ES3 的 cache 模式输出为 raw bytes,再读写到主机的文件系统,绕了点弯但移植主机也没问题就是了...
ES3 可以直接序列化 class 保存为 json,CATO 的关卡编辑器文件都是直接用 ES3 序列化的,保存后可读性强,用 git 管理起来也方便。 ES3 读写灵活度很高,比如在 NS、PS5 主机上是无法直觉操控文件读写的,我就用 ES3 的 cache 模式输出为 raw bytes,再读写到主机的文件系统,绕了点弯但移植主机也没问题就是了...
ES3.DeleteKey("myKey", "myFolder/myFile.es3");Changing settingsChange default settings by going to Window > Easy Save 3 > Settings.Enable settings at runtime by providing an ES3Settings object as a parameter. See the ES3Settings page for more information.Enable encryption Enable compression ...
// Create an ES3Settings object to set the storage location to Resources. var settings = new ES3Settings(); settings.location = ES3.Location.Resources; // Load from a file called "myFile.bytes" in Resources. var myValue = ES3.Load<Vector3>("myKey", "myFile.bytes", settings); //...
Note that the official Android version does not support ES3 yet. So to test it you should install ES3 drivers directly from the GPU makers (e.g. Qualcomm). 请注意,正式的Android版本尚不支持ES3。 因此,要进行测试,您应该直接从GPU制造商(例如Qualcomm )安装ES3驱动程序。
See inGlossaryEnable this option to enable DX11/ES3 GPU compute skinning, freeing up CPU resources. Graphics JobsEnable this option to instruct Unity to offload graphics tasks (render loops) to worker threads running on other CPU cores. This is intended to reduce the time spent inCamera.Render...
文章目录一.前言及下载地址二.功能介绍三.使用方法1.[Easy Save3存储支持的类型](https://docs.moodkie.com/easy-save-3/es3-supported-types/)2.设置3.Keys, Paths and LocationsFilePlayerPrefsResourcesMemory5.加密6.保存并加载字符串和字节到文件7.保存和加载gameob ...
See inGlossaryEnable this option to enable DX11/ES3 GPU compute skinning, freeing up CPU resources. Graphics JobsEnable this option to instruct Unity to offload graphics tasks (render loops) to worker threads running on other CPU cores. This is intended to reduce the time spent inCamera.Render...
GPU Skinning Should DX11/ES3 GPU skinning be enabled? Identification Bundle Identifier The string used in your provisioning certificate from your Apple Developer Network account(This is shared between iOS and Android) Bundle Version Specifies the build version number of the bundle, which identifies an...
GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_compressed_texture_pixel_storage GL_ARB_...