Our class is called Loom. Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. There are only two functions to worry about: RunAsync(Action) which runs a set of statements on another thread QueueOnMainThread(Action...
RunAsync( () => { Thread thread = new Thread(RefreshText); thread.Start(); } ); } void Update () { } private void RefreshText() { // 用Loom的方法在Unity主线程中调用Text组件 Loom.QueueOnMainThread((param) => { mText.text = "Hello Loom!"; },null); } } 本文参与 腾讯云自媒体...
Our class is called Loom. Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. There are only two functions to worry about: RunAsync(Action) which runs a set of statements on another thread QueueOnMainThread(Action...
Our class is called Loom. Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. There are only two functions to worry about: RunAsync(Action) which runs a set of statements on another thread QueueOnMainThread(Action...
• Runs on the main thread when(运行在主线程上当: • Mono exhausts the heap space( Mono耗尽堆空间) • Or user calls System.GC.Collect()(或用户调用 System.GC.Collect()) • Finalizers终结器 • Run on a separate thread(运行在一个单独的线程上当: ...
通常情况下,新建的脚本要挂载到游戏对象上才能运行,如果在脚本中的方法前使用[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)],可以不用挂载到任何游戏对象上即可在程序运行时执行此方法,方便在在程序初始化前做一些额外的初始化工作。如下代码所示: ...
private void AnyThreadMethod() { // Enqueue method to run in main thread MainThreadDispatcher.Enqueue(MainThreadMethod); // Enqueue action to run in main thread MainThreadDispatcher.Enqueue(() => { Debug.Log("Executes from main Unity thread"...
Our class is called Loom. Loom lets you easily run code on another thread and have that other thread run code on the main game thread when it needs to. There are only two functions to worry about: RunAsync(Action) which runs a set of statements on another thread ...
以下是使用 Thread 类创建线程的示例代码: using System; using System.Threading; class Program { static void Main() { Thread thread = new Thread(new ThreadStart(DoWork)); thread.Start(); // 主线程继续执行其他操作 } static void DoWork() ...
... Thread 1 (thread 11523): 1.0 0x006267d0 in m_OptionsMenu_Start () 1.1 0x002e4160 in wrapper_runtime_invoke_object_runtime_invoke_void__this___object_intptr_intptr_intptr () 1.2 0x00a1dd64 in mono_jit_runtime_invoke (method=0x18b63bc, obj=0x5d10cb0, params=0x0, exc=0x...