public static float RoundToTwoDecimals(float number) { return Mathf.Round(number * 100f) / 100f; } // 使用方法 float myNumber = 3.14159f; float roundedMyNumber = RoundToTwoDecimals(myNumber); 这样,你就可以在需要保留两位小数的任何地方调用RoundToTwoDecimals函数了。 4. 测试保留两位小数后...
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// 前三个数是三个int,一共加起来是32 * 3 = 96位,后面是符号位和10的指数位,scale在0~28之间 // 注意输入的虽然是int,但是会被当做unsinged int处理(为什么不输入uint类型,是因为CLS中没有unsigned int这个类型) decimal m = new decimal(low, middle, high, isNegative, scale); //12.34567 new dec...
Rounds a number to the nearest integer (Round()), rounds down to the nearest integer (Floor()), or rounds up to the nearest integer (Ceil()). float value = 7.6f; Debug.Log(Mathf.Round(value)); // Output: 8 Debug.Log(Mathf.Floor(value)); // Output: 7 Debug.Log(Mathf.Ceil(val...
TImplementation> Vector2Absolute Vector2Angle Vector2Average Vector2Distance Vector2Divide Vector2DotProduct Vector2Inspector Vector2Lerp Vector2Maximum Vector2Minimum Vector2Modulo Vector2MoveTowards Vector2Multiply Vector2Normalize Vector2PerSecond Vector2Project Vector2Round Vector2Subtract Vector2Sum Vector...
Vector3Round Vector3Subtract Vector3Sum Vector4Absolute Vector4Average Vector4Distance Vector4Divide Vector4DotProduct Vector4Inspector Vector4Lerp Vector4Maximum Vector4Minimum Vector4Modulo Vector4MoveTowards Vector4Multiply Vector4Normalize Vector4PerSecond Vector4Round Vector4S...
值类型(value type):byte,short,int,long,float,double,decimal,char,bool 和 struct 统称为值类型。值类型变量声明 后,不管是否已经赋值,编译器为其分配内存。 引用类型(reference type):string 和 class统称为引用类型。当声明一个类时,只在栈中分配一小片内存用于容纳一个地址,而此时并 没有为其分配堆上的...
( 0.01f seems to work best for this ) //停止这个角色 public float stickToGroundHelperDistance = 0.5f; // stops the character //当没有输入时控制器到达停止的速度 public float slowDownRate = 20f; // rate at which the controller comes to a stop when there is no input //用户能够控制在...
public static bool CheckSphere(Vector3 position, float radius); position:要检测的中心点位置。 radius:检测的半径。 示例代码 代码语言:txt 复制 using UnityEngine; public class CheckSphereExample : MonoBehaviour { public float checkRadius = 5f; void Update() { if (Physics.CheckSphere(transform.posi...
// divide by multiplier and round to at moast 2 decimal places var pointString = $"({(float)gridPoint.x / GridSizeMultiplier:0.##}, {(float)gridPoint.y / GridSizeMultiplier:0.##}, {(float)gridPoint.z / GridSizeMultiplier:0.##})"; var newGameObject = new GameObject { name = $...