你的pivot point播放器(你的播放器脚本所在的地方)并不像你的对撞机那样居中,正因为如此,你的对撞...
m_RigidBody.velocity = new Vector3(m_RigidBody.velocity.x, 0f, m_RigidBody.velocity.z); m_RigidBody.AddForce(new Vector3(0f, movementSettings.JumpForce, 0f), ForceMode.Impulse); m_Jumping = true; } if (!m_Jumping && Mathf.Abs(input.x) < float.Epsilon && Mathf.Abs(input.y) <...
There are two ways to create a controllable character in Unity, by using the Character Controller component or physical Rigidbody. Both of them have their pros and cons, and the choice to use one or the other is usually based on the needs of the project. For instance, if we want to cr...
基于Unity3D实现3D迷宫小游戏的示例代码 基于Unity3D实现3D迷宫⼩游戏的⽰例代码⽬录 ⼀、前⾔ ⼆、构思 三、正式开发 3-1、搭建场景 3-2、设置出⼊⼝ 3-3、添加⾓⾊ 3-4、实现⾓⾊移动 3-5、出⼊⼝逻辑 四、总结 ⼀、前⾔ 闲来⽆事,从零开始整个《3D迷宫》⼩游戏。本篇...
private readonly RaycastHit[] _wallCastResults = new RaycastHit[8];//触墙 /// Initializes the FpsController on start. private void Start() { _rigidbody = GetComponent<Rigidbody>(); _rigidbody.constraints = RigidbodyConstraints.FreezeRotation;//全部锁定旋转,使得该刚体不能旋转 ...
Pac-Man is also supposed to move around. A Rigidbody takes care of stuff like gravity, velocity and other forces that make things move. As a rule of thumb, everything in the physics world that is supposed to move around needs aRigidbody. ...
Unity has a built-in physics engine that controls the motion of bodies, handles collisions, and adds the effect of external forces on objects. This is all implemented using theRigidbody2Dcomponent. However, for characters, it is useful to have a more flexible tool that interacts with the phys...
private Rigidbody2D rb; private CircleCollider2D cd; private Player player; private bool canRotate = true; private float freezeTimeDuration; [Header("Piece info")] [SerializeField] float pierceAmount; [Header("Bounce info")] private float bounceSpeed;//设置弹跳速度 ...
Chief among these are that rigidbody controllers tend to lack a certain level of control resulting in the player feeling like they are on ice. They also are unable to traverse vertical inclines, such as steps, as they simply get stuck on them....
fun, try building a massive wall of Rigidbody cubes that fall to the ground and see how it affects performance in your game. Reducing these to the minimum amount you need is the first step.You can also improve the performance of Rigidbodies you're using by determining when they should ...