When I hit play button, the ball just falling to eternity. I searched on the internet and looked for possible solutions and they didn't work. I've already made sure that: "IsTrigger" is unchecked. Attached RigidBody2D to the ball. unity-game-engine Share Improve this question Follow...
同样,你可以在这里了解更多:https://docs.unity3d.com/ScriptReference/Rigidbody-collisionDetectionMode...
If you find that your Rigidbody is not behaving exactly how you expect - it moves slowly, floats, or doesn’t collide correctly - consider adjusting the scale of your mesh asset. Unity’s default unit scale is 1 unit = 1 meter, so the scale of your imported mesh is maintained, and ...
The Rigidbody also has a scripting API that lets you apply forces to the object and control it in a physically realistic way. For example, a car's behaviour can be specified in terms of the forces applied by the wheels. Given this information, the physics engine can handle most other ...
So I have two game objects. Triple_Shot_Powerup and Player When these two collide nothing is happening...idk why Player has: Tag:Player Box Collider 2D with Trigger True and Has a Rigid Body Triple_Shot_Powerup has: Box Collider 2D with Trigger True ...
我正在开发一个2D环境下的Unity游戏。播放器GameObject附加了一个Rigidbody2D。它在滑动时水平移动。当滑动速度太快时,它不会与Colliders发生冲突。也许它在检测到碰撞之前改变了它的变换位置?当滑动速度很慢时,不会发生这种情况。 浏览1提问于2017-07-19得票数 1 ...
If you want your object to move, you should add a force (or a torque) to it. Rigidbody has several methods you can refer to (AddForce,AddForceAtPosition,AddExplosiveForceand so on) which you can use to accelerate it realistically. There are cases, however, in which this is not enough:...
(Input.GetMouseButtonDown(0)){GameObject go=bulletpool.GetBullet();go.transform.position=transform.position;go.GetComponent<Rigidbody>().velocity=transform.forward*50;StartCoroutine(DestroyBullet(go));}}//销毁隐藏子弹还是在资源池里面IEnumeratorDestroyBullet(GameObject go){yieldreturnnewWaitForSeconds(3);...
Add defaultIsKinematic variable to NetworkRigidbodystat:awaiting responseStatus - Awaiting response from author.type:featureNew feature, request or improvement #3036 openedAug 27, 2024byW3ktor 2 Memory leak in the spawning systemstat:awaiting responseStatus - Awaiting response from author.stat:awaiting...
Rigid BodyCollision, Physics Runtime PlatformsiOS Player, Web PlayerPlatforms Projects and files工程和文件 So what are all these directories and files?工程目录和文件的具体内容? Just like Unity projects, Unreal projects always exist in their own directory and have their own project file. You can ...