- The issue is reproducible with Android as well but the build error differs: "A failure occurred while executing com.android.build.gradle.internal.tasks.CompressAssetsWorkAction Required array size too large” - The issue does not occur with the iOS, MacOS platform -...
For example, Unity sorts items front-to-back in the Geometry queue to minimize overdraw, but sorts objects back-to-front in the Transparent queue to achieve the required visual effect. This back-to-front sorting actually has the effect of maximizing overdraw for objects in the Transparent queue...
Preloaded AssetsSets an array of Assets for the player to load on startup. To add new Assets, increase the value of theSizeproperty and then set a reference to the Asset to load in the newElementbox that appears. Strip Engine CodeEnable this option if you want the Unity Linker tool to...
(output); // will turn into this in non OpenGL and non PSSL -> output.stereoTargetEyeIndexAsRTArrayIdx = unity_StereoEyeIndex; // VertexPositionInputs contains position in multiple spaces (world, view, homogeneous clip space, ndc) // Unity compiler will strip all unused references (say ...
Application size: If the AssetBundles are shipped in the application, compressing them will reduce the application's total size. Alternatively, the AssetBundles can be downloaded post-install. Memory usage: Prior to Unity 5.3, all of Unity's decompression mechanisms required the entire compressed As...
Note that the ending tag doesn’t include the parameter value. Optionally, the value can be surrounded by quotation marks but this isn’t required. 请注意,结束标签不包含参数值。 可选择的,参数值值可以用引号括起来,但这不是必需的。 Supported tags ...
StringKey is slower than IntKey because matching the character string of property names is required. IntKey works by reading the array length, then for (array length) { binary decode }. StringKey works by reading map length, for (map length) { decode key, lookup key, binary decode }, ...
runs at 25 frames per second (fps), Unity calls it approximately twice per frame, Alternatively, 100 fps causes approximately two rendering frames with one FixedUpdate. Control the required frame rate and Fixed Timestep rate from Time settings. Use Application.targetFrameRate to set the frame ...
Note that the ending tag doesn’t include the parameter value. Optionally, the value can be surrounded by quotation marks but this isn’t required. 注意结尾标签不包括参数素值。参数值可以由双引号包起来,但是这不是必需的。。 Supported tags 支持的标签 ...
<quad material=1 size=20 x=0.1 y=0.1 width=0.5 height=0.5 /> This selects the material at position in the renderer’s material array and sets the height of the image to 20 pixels. The rectangular area of image starts at given by the x, y, width and height values, which are all ...