public class RenderCubemapWizard :ScriptableWizard{ publicTransformrenderFromPosition; publicCubemapcubemap; void OnWizardUpdate () { string helpString = "Select transform to render from and cubemap to render into"; bool isValid = (renderFromPosition != null) && (cubemap != null); } void On...
public class RenderCubemapWizard : ScriptableWizard { public Transform renderFromPosition; public Cubemap cubemap; void OnWizardUpdate () { string helpString = "Select transform to render from and cubemap to render into"; bool isValid = (renderFromPosition != null) && (cubemap != null); }...
用Camera的RenderToCubemap方法来生成CubeMap publicclassRenderCubemapWizard:ScriptableWizard{publicTransformrenderFromPosition;publicCubemapcubemap;voidOnWizardUpdate(){helpString="Select transform to render from and cubemap to render into";isValid=(renderFromPosition!=null)&&(cubemap!=null);}voidOnWizardC...
1//Render scene from a given point into a static cube map.2//从给定的点渲染场景到以静态立方贴图3//Place this script in Editor folder of your project.4//放置这个脚本到工程的Editor文件夹中5//Then use the cubemap with one of Reflective shaders!6//然后用一个Reflective shaders 来使用这个...
渲染到Cubemap代码: using UnityEngine; using UnityEditor; using System.Collections; public class RenderCubemapWizard : ScriptableWizard { public Transform renderFromPosition; public Cubemap cubemap; void OnWizardUpdate() { string helpString = "Select transform to render from and cubemap to render in...
{publicTransform renderFromPosition;publicCubemap cubemap;///<summary>///条件限制,不满足条件按钮不亮///</summary>voidOnWizardUpdate() { helpString="Select transform to render from and cubemap to render into"; isValid= (renderFromPosition !=null) && (cubemap !=null); ...
GameObject go = new GameObject( "CubemapCamera"); go.AddComponent<Camera>(); // place it on the object go.transform.position = renderFromPosition.position; // render into cubemap go.GetComponent<Camera>().RenderToCubemap(cubemap);
target The cubemap to render to. faceMask A bitmask which determines which of the six faces to render to. culledFlags The flags of objects to cull during rendering. 戻り値 bool If the render process succeeds, returns true. Otherwise, returns false. 説明 Renders this Camera into a static...
有三种方法创建Cubemap,1,直接使用特殊布局(立方体展开图)的纹理创建,将纹理类型设置为Cubemap,2,手动创建Cubemap资源,然后手动将六张图进行赋值(不推荐),3,由脚本对环境进行采样生成。 方法3是通过Unity的Camera.RenderToCubemap(GameObject栏下)函数实现的,指定Position(空GameObject)和渲染到的Cubemap目标即可进行渲...
使用unity3d API中的Camera.RenderToCubemap渲染到立方图。工具/原料 unity3d游戏引擎 RenderCubemapWizard脚本 方法/步骤 1 ---新建一个“RenderCubemapWizard”js脚本---// Render scene from a given point into a static cube map.// Place this script in Editor folder of your project.// Then use th...