Fix the Unity / Visual Studio communication after a domain reload (play/stop in Unity). Fix handling of parts of Visual Studio themes.Important C# being the predominant language in the Unity ecosystem - the new Sample Assets are in C#, the Unity documentation will default to C# - we removed...
Editor: Fixed Scene.isSubScene flag not persistent in some cases when reloading an open scene. (1396151) Editor: Fixed tooltips not being resolved when using a custom label that does not contain a tooltip. (1415921) GI: Fixed a bug where lighting information on renderers would occasionally ...
Domain Reload Profiling: 674ms BeginReloadAssembly (80ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (42ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplet...
Also, starting from DOTween v1.2.055,UWP is supported only via IL2CPP(safe mode works correctly with IL2CPP). NOTE:oniOSsafe modeworks only if stripping level is set toStrip Assembliesor Script Call Optimization is set toSlow and Safe, while onWindows 10 WSAit won't work ifMaster Configur...
Fix 2D Animation not working when reloading scene in runtime (case 1211100) ###Added Bone visibility persist after apply Sprite visibility persist after apply ###Changed Deformed Sprite's bounds are now calculated and bounds property is removed from SpriteSkin's inspector (case 1208712) [4.1...
Once the data has been loaded from disk into memory, then reloading the same reference later is much faster, but disk activity is always required the first time it is accessed. Naturally, the larger the data set we need to deserialize, the longer this process takes....
Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Platform assembly: /Applications/Unity 4.6.6p1/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless) Platform assembly: /Applications/Unity 4.6.6p1/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this ...
Fix the Unity / Visual Studio communication after a domain reload (play/stop in Unity). Fix handling of parts of Visual Studio themes.Important C# being the predominant language in the Unity ecosystem - the new Sample Assets are in C#, the Unity documentation will default to C# - we removed...
classes of exergames include, an understanding of how to handle scene reloading / character respawning to keep a rider moving, what game dynamics could be placed in a 2 mile loop course to encourage the participant to cycle using interval intensity versus as a ‘long slow distance’ exercise...