This feature is enabled by default and will trigger a recompilation on the Unity side when saving a script in Visual Studio. You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.Bug fixes
Editor: Fixed bug causing warning when reloading script objects. Objects now keep their non-serializable state when reloaded. (UUM-7785) Editor: Fixed handling msaa resolve in Frame Debugger when connected to Meta Quest over display link. (UUM-1552) Editor: Fixed issue when importing FBX files ...
This feature is enabled by default and will trigger a recompilation on the Unity side when saving a script in Visual Studio. You can disable this feature in Tools\Options\Tools for Unity\Refresh Unity's AssetDatabase on save.Bug fixes