给UI上的文本挂载LocalizeStringEvent脚本,点击其中最上面的String Reference搜索之前表格中创建的本地化文本。搜索Key值或者本地化的文本都可以搜得到。 注:如果显示不完整,可以调节右下角的小球 然后将LocalizeStringEvent的Update String调整为Text.text,就是要刷新的脚本。任何的string都可以刷新,Text Mesh Pro也是可...
class in UnityEngine / 继承自:Component 描述 text mesh component的脚本接口。 另请参阅:text mesh component。 变量 alignment如何对齐文本行(选项包括 Left、Right、Center)。 anchor文本的哪个点共享变换位置。 characterSize每个字符的大小(此设置会缩放整个文本)。
RenderTexture class is only available in Unity Pro.Variableswidth height depth The precision of the render texture's depth buffer in bits (0, 16, 24 are supported). sRGB Does this render texture use sRGB read / write. format The format of the render texture. useMipMap Generate mipmap ...
● 当单击GUI Text(图形用户界面文本)菜单,即在工程中创建了一个GUI Text组件,相当于创建一个Label组件。 当创建结束,在游戏预览面板下显示GUI Text组件的效果,在游戏组成对象列表下会显示一个组件GUI Text,可以根据需要修改适当的名字,在属性查看器中会显示此GUI Text组件的具体属性信息,开发者可以根据需要,对属性...
考虑实现您自己的代码,如不安全或引入带有扩展的库Unity像ZString *3(例如NonAlloc适用于TextMeshPro)。 *3 https://github.com/Cysharp/ZString LINQ和延迟评估 介绍减少GC的方法。利用LINQ进行分配和延迟求值的要点。 减轻GC.Alloc通过使用LINQ 代码语言:javascript 代码运行次数:0 运行 AI代码解释 var oneToTen...
project栏下packages/textmesh pro,右击reimport ui穿透 代码语言:javascript 代码运行次数:0 运行 AI代码解释 protectedvirtual boolIsClickUI(){if(EventSystem.current!=null){PointerEventData eventData=newPointerEventData(EventSystem.current);eventData.position=newVector2(Input.mousePosition.x,Input.mousePosition.y...
这个是高级快捷地进去Unity优化网格绘制的地方。只限于Unity Pro. 类方法 ◆ static function DrawMesh(mesh:Mesh, position: Vector3, rotation: Quaternion, material: Material, layer: int, camera: Camera=null, submeshIndex: int, properties: MaterialPropertyBlock=null): void ...
The first thing I do is right-click in the Project window to create a new C# script called EnemyAI. To assign this script to an object, I simply drag the script file from the project view to the object in the Scene view or the Hierarchy and the code is assigned to the object. Uni...
I have created two fonts that can be placed in the root game directory and referenced from the config file through the TextMeshPro config option. arialuni_sdf (I think in general this supports most characters) notosanscjk-regular_sdf (may not support russian) ...
There are defined in separated asmdefs like UniTask.TextMeshPro, UniTask.DOTween, UniTask.Addressables.TextMeshPro and Addressables support are automatically enabled when importing their packages from package manager. However for DOTween support, after importing from the DOTWeen assets and define the ...