//ref: http://docs.unity3d.com/Manual/class-TextAsset.html //ref: http://forum.unity3d.com/threads/read-text-file-that-is-included-in-the-project.189649/ //ref: http://www.mindthecube.com/blog/2009/11/reading-t
private void ReadTxtFromResources() { TextAsset textAsset = Resources.Load("test") as TextAsset; string content = textAsset.text;//获取到文本内容 string[] allLines = content.Split('n');//根据换行符“划分”出多个“行文本” for (int i = 0; i < allLines.Length; i++)//读取解析所有行 ...
// Create an instance of StreamReader to read from a file. // The using statement also closes the StreamReader. using(StreamReader sr =newStreamReader("TestFile.txt")) { String line; // Read and display lines from the file until the end of // the file is reached. while((line = s...
FileAccess.Write : FileAccess.ReadWrite; using (FileStream nFile = new FileStream(fileFullPath, fileMode, fileAccess, FileShare.ReadWrite, bufferSize)) { using (StreamWriter sWriter = new StreamWriter(nFile, encoding)) { //写入数据 sWriter.Write(content); return true; } } } catch (...
public TextAsset testTxtFile; /// /// 读取TXT /// private void ReadTxt() { string content = testTxtFile.text;//获取到文本内容 string[] allLines = content.Split('n');//根据换行符“划分”出多个“行文本” for (int i = 0; i < allLines.Length; i++)//读取解析所有行 { //解...
Unity商城地址:File Management: Easy way to save and read files. | Input Management | Unity Asset Store 功能:跨平台的文件浏览器,截屏,跨平台读写文件,简易的数据保存等 支持平台:Windows、Mac OSX、Linux、Android、IOS、WebGL 16、离线文字转语音——Overtone - Realistic AI Offline Text to Speech (TTS...
这边给一个Beplnex(ILC2PP版)的安装教程:https://www.bilibili.com/read/cv15344895/?from=search&spm_id_from=333.337.0.0 言归正传,开始ReiPatcher的安装和汉化教程 第一步:将SetupReiPatcherAndAutoTranslator.exe拖入需要汉化的游戏目录,打开并安装,出现游戏启动项(Patch and Run)并出现下面界面就表示插件安装成...
考虑使用UI框架如FairyGUI或TextMeshPro替代原生UI 通过综合应用这些技术,可以显著提高Unity UI的渲染性能,特别是在移动设备上。 Unity如何保存和读取玩家数据(PlayerPrefs vs JSON)? Unity 玩家数据保存与读取方案对比(PlayerPrefs vs JSON) 在Unity中保存和读取玩家数据主要有两种常用方法:PlayerPrefs和JSON文件。以下是它...
text = item.Value; } } void ReadFileData() { string pathstations = Application.streamingAssetsPath + "/Stations_2018.txt"; using (StreamReader SR = new StreamReader(pathstations)) { //将所有的数据从文件以流形式保存到 Content Content = SR.ReadToEnd(); SR.Close(); SR.Dispose(); //...
MetroLineSiteItem.GetComponentInChildren<Text>().text = item.stationname; } } void ReadFileData() { string pathstations = Application.streamingAssetsPath + "/Stations_2018.txt"; using (StreamReader SR = new StreamReader(pathstations))