打开现有项目时,有多个选项。 在Unity Hub 中,单击项目以使用分配的 Unity Editor 版本来打开此项目。如果 Hub 找不到与项目匹配的 Editor 版本,则会显示警告消息,要求您下载该版本。 还可以: 单击Unity Version旁边的下拉箭头可以选择其他 Editor 版本。如果尝试打开项目时使用的 Editor 版本低于创建该项目的 Editor...
Opening existing ProjectsYou have several options when opening an existing Project.In the Unity Hub, click on the Project to open it with the assigned Unity Editor version. If the Hub can’t find a matching Editor version for the Project, it displays a warning message asking you to download...
Unity 5.6 introduced support for customizing the build.gradle used to build Unity projects with Gradle. When the Patch mainTemplate.gradle setting is enabled, rather than downloading artifacts before the build, Android resolution results in the execution of the following operations: Remove the result ...
Furthermore, it may be beneficial to setup aCache Server, especially for Unity projects with a large amount of assets (excluding script files) or constantly changing scenes/assets. When opening a project, Unity stores qualifying assets into an internal cache format on the developer machine. Items...
Starting with the 5.2 release, Unity includes Visual Studio 2015 Tools for Unity (VSTU), making Visual Studio the new default code editor for Unity projects on Windows. This change will bring improved IntelliSense, syntax coloring in the editor and a...
Added a new layout option to each Multiplayer Play Mode clone in projects that include the Netcode For Entities package. Updated the Close button to display a warning dialog prompt that deactivates a Virtual Player. Added the mute setting to mute specific users. Added a setting that changes th...
Back-up all previous projects. When opening a project in Unity, create a new scene beforehand. Erase the folder containing previous versions of the toon shader (Assets/Toon/Shader) from within Unity. Drag and drop this pack into Unity. ...
All projects on the computer share the cache.Preferences 窗口中的 GI Cache 范围 属性功能 Maximum Cache Size (GB) Use the slider to set the maximum GI cache folder size. Unity keeps the GI cache folder size below this number whenever possible. Unity periodically deletes unused files to ...
mode, Unity will send a minimal version of its log output to the console. However, theLog Filesstill contain the full log information. Note that opening a project in batch mode whilst the Editor has the same project open is not supported. Only a single instance of Unity can run at a ...
Implement support for ResX resources in UnityVS generated projects. Support opening shaders in Visual Studio from Unity.Bug fixesCleanup sockets before starting the game in Unity after Attach and Play was triggered in Visual Studio. This fixes some issues with the stability of the connection between...