RoomGen was designed to be as simple to use as possible. Create a preset, drag and drop your tiles and hit generate. Your levels will build on the fly, and every change you make will be showcased within the editor. Multi-Story Generation ...
4.清除后幸存房间相互连接(ConnectClosestRooms(survivingRooms))。 4.1. 首先依次为每个房间(还没连接过任何房间的),通过每个房间边界(room.edgeTiles)找到距离最近的房间,并且连接(CreatePassage(bestRoomA, bestRoomB, bestTileA, bestTileB) //连接距离A最近的房间B,最近的两个点bestTileA和bestTileB)。 但...
Smart Rooms is a complex for procedural level generation inspired by Spelunky 2 level generation. It offers versatile control over game space creation, from room generation to player movement. 可编程渲染管线(SRP)兼容性 Unity可编程渲染管线(SRP)是让您能够通过C#脚本控制渲染的一...
Header("最小房间宽度和高度")]private int minRoomWidth = 4, minRoomHeight = 4;[SerializeField, Header("地牢宽度和高度")]private int dungeonWidth = 20, dungeonHeight = 20;[SerializeField, Header("偏移量")][Range(0, 10)]private int offset = 1;protected override void RunProceduralGeneration(...
RoomGen – Procedural Generator v2.6.2 Rope Minikit v2.2.0 Sci-Fi Effects v2.2.3 SensorToolkit 2 v2.4.7 Simple Toon Pro v1.0 SionKun_Japanese Anime Style 3D Charactor v1.0 Speech Generation for NPC v1.0 STORY – Stone Pack v1.1
RoomGen – Procedural Generator v2.6.2 Rope Minikit v2.2.0 Sci-Fi Effects v2.2.3 SensorToolkit 2 v2.4.7 Simple Toon Pro v1.0 SionKun_Japanese Anime Style 3D Charactor v1.0 Speech Generation for NPC v1.0 STORY – Stone Pack v1.1
https://www.gamasutra.com/blogs/AAdonaac/20150903/252889/Procedural_Dungeon_Generation_Algorithm.php 随机地牢作者的github: https://github.com/adnzzzzZ/blog/issues/7 随机地牢的国内翻译: http://www.gamelook.com.cn/2015/12/239245 圆内随机点算法: ...
This project is a Unity plugin for procedural generation of 2D dungeons (and platformers) and aims to give game designers acomplete controlover generated levels. It combinesgraph-based approachto procedural generation withhandmade room templatesto generate levels with afeeling of consistency. Under the...
These settings allow for a more deterministic approach to procedural generation. Specifying your own seed allows for map generation to be more predictable. If you want "truly" randomization of each map, select 'Use Random Seed'. Otherwise, define your own (one will be generated if not specified...
RoomGen – Procedural Generator v2.6.2 Rope Minikit v2.2.0 Sci-Fi Effects v2.2.3 SensorToolkit 2 v2.4.7 Simple Toon Pro v1.0 SionKun_Japanese Anime Style 3D Charactor v1.0 Speech Generation for NPC v1.0 STORY – Stone Pack v1.1