动画: 使用时间轴、Anima2D、粒子,并与maya和其他第三方工具紧密集成,在Unity内直接制作动画。 关卡设计和世界构建: 在ProBuilder快速地对关卡进行设计、构建原型和游戏测试,然后混合纹理与色彩、雕刻网格和分散对象Polybrush(Beta版)。 往返工作流程: 通过Unity无缝集成的maya这样的数字内容制作(DCC)工具,随时细致打磨您...
动画: 使用时间轴、Anima2D、粒子,并与maya和其他第三方工具紧密集成,在Unity内直接制作动画。 关卡设计和世界构建: 在ProBuilder快速地对关卡进行设计、构建原型和游戏测试,然后混合纹理与色彩、雕刻网格和分散对象Polybrush(Beta版)。 往返工作流程: 通过Unity无缝集成的maya这样的数字内容制作(DCC)工具,随时细致打磨您...
carving,mesh,navigation,navmesh,NavMesh,navmesh agent,navmesh link,navmeshlink,navmesh modifier,navmeshmodifier,navmesh modifier volume,navmeshmodifiervolume,navmesh obstacle,navmesh surface,navmeshsurface,offmesh link,off-mesh link,pathfinding
RectTransform Canvas CanvasGroup CanvasScaler AspectRatioFitter ContentSizeFitter GridLayoutGroup HorizontalLayoutGroup VerticleLayoutGroup LayoutElement 3.5、Mesh组 MeshFilter MeshRenderer SkinnedMeshRenderer TextMeshPro-Text 3.6、Miscellaneous组 Animator Animation 3.7、Nevigation组 NavMeshAgent NavMeshObstacle 3.8、...
Creating geometry with Probuilder Getting ready How to do it... How it works... Creating a game with the 3D Gamekit Getting ready How to do it... How it works... Importing third-party 3D models and animations from Mixamo Getting ready How to do it... How it works... There's mor...
关卡设计和世界构建:在ProBuilder快速地对关卡进行设计、构建原型和游戏测试,然后混合纹理与色彩、雕刻网格和分散对象Polybrush(Beta版)。 往返工作流程: 通过Unity无缝集成的maya这样的数字内容制作(DCC)工具,随时细致打磨您的3D模型。 光照: 通过渐进光照贴图获得即时反馈,通过后期处理改进和打磨您的场景,并用混合光照模...
Creating geometry with Probuilder Getting ready How to do it... How it works... Creating a game with the 3D Gamekit Getting ready How to do it... How it works... Importing third-party 3D models and animations from Mixamo Getting ready How to do it... How it works... The...
14、ProBuilder 插件安装 创建模型 编辑点线面 设置顶点颜色 镜像克隆 编辑材质 同材质与颜色选择 模型导出 案例 跑酷场景 障碍物道具 15、SVN SVN客户端下载与安装 SVN工程检出 SVN更新 SVN提交 SVN合并 SVN日志查看 SVN还原 SVN对比修改 SVN冲突解决
Creating 3D Geometry with ProBuilder Getting started with ProBuilder Transforming an object through scaling and coloring Creating a house with ProBuilder Exploring ProBuilder Boolean operations to add a window to our house Organizing level geometry as empty GameObject children Further reading Learn more on...
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