Repro steps: 1. Open the attached project 2. Select 'Capsule' prefab in the Prefabs folder 3. Notice the 'Prefab has missing scripts...
private static void ProcessPrefab(GameObject prefab) { foreach (Transform child in prefab.transform) { RemoveMissingFromGameObject(child.gameObject); } RemoveMissingFromGameObject(prefab); } private static void RemoveMissingFromGameObject(GameObject go) { // Unity 2019+ 推荐方法 int count = GameObject...
编辑器下:MissingReferenceException: The object of type 'UIDebugOverseasPanel' has been destroyed but you are still trying to access it. 包内:NullReferenceException Debug.Log("test begin"); Destroy(gameObject); await UniTask.Delay(1000); Debug.Log($"this == null {this == null}"); Debug....
20. 一键清理prefab丢失脚本Missing Scrips, GameObjectUtility.RemoveMonoBehavioursWithMissingScript(pfb); [MenuItem("Game Framework/GameTools/Clear Missing Scripts【清除Prefab丢失脚本】")] public static void ClearMissingScripts() { var pfbArr = AssetDatabase.FindAssets("t:Prefab"); foreach (var item ...
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Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
错误三 Error adding Enlighten system data (some GUID). RadiosityData is missing Solution: In Scene1,selectthe Prefab Initial Floor, theninthe Inspector use the drop down arrow next to Static, and deselect"Lightmap static"and save. This works fineformy project since there isn't any game play...
An Object is "explicitly assigned" when that Object's AssetImporter has its assetBundleName property set to a non-empty string. This can be done in the Unity Editor by selecting an AssetBundle in the Object's Inspector, or from Editor scripts. Objects can also be assigned to an AssetBundle ...
Sometimes Esnya tools is useful, especially for finding broken refernces to Udon Scripts, etc. https://github.com/esnya/EsnyaUnityTools/releasesMAJOR NOTE: EXPERIMENTAL: If you have prefabs missing script references, you will need to reimport your prefabs. Simply select the prefab that is tro...
(It will actually launch any prefab with a RigidBody component.) public class Launcher : MonoBehaviour { public Rigidbody projectile; public Vector3 offset = Vector3.forward; public float velocity = 10; public void Fire() { var body = Instantiate( projectile, transform.TransformPoint(offset), ...