编辑器下:MissingReferenceException: The object of type 'UIDebugOverseasPanel' has been destroyed but you are still trying to access it. 包内:NullReferenceException Debug.Log("test begin"); Destroy(gameObject); await UniTask.Delay(1000); Debug.Log($"this == null {this == null}"); Debug....
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20. 一键清理prefab丢失脚本Missing Scrips, GameObjectUtility.RemoveMonoBehavioursWithMissingScript(pfb); [MenuItem("Game Framework/GameTools/Clear Missing Scripts【清除Prefab丢失脚本】")] public static void ClearMissingScripts() { var pfbArr = AssetDatabase.FindAssets("t:Prefab"); foreach (var item ...
2018.4.8转5.6.6f2 作为例子分享学习。已知问题:Unity3D场景中会出现很多missingprefab,这时候在Asset文件夹中Prefab怎样也不能拖及场景中。那么解决由高...3D 2018.4.8项目; 4、打开原项目文件夹,在文件夹下找到Prefab,这时候已经可以用记事本打开这个文件了,将每个Prefab中的Prefab的m_SourcePrefab: 改为 ...
纯新手,问问大佬们为..方法1:Edit——preference——ExternalTools方法1还不成功,方法2:用Vs打开脚本,点开下图的显示所有文件找到那个不识别的脚本,鼠标右击——选择包括在项目中
在编辑器环境下,直接使用这种方式加载资源。 比如加载Assets/GameRes/Cube.prefab。 注意,这种方式只能在编辑器环境下使用。 //using UnityEditor; #if UNITY_EDITOR string resPath = "Assets/GameRes/Cube.prefab"; //加载预设 GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(resPath); ...
错误三 Error adding Enlighten system data (some GUID). RadiosityData is missing Solution: In Scene1,selectthe Prefab Initial Floor, theninthe Inspector use the drop down arrow next to Static, and deselect"Lightmap static"and save. This works fineformy project since there isn't any game play...
Unity 常见报错问题解决方案 目录 Unity 常见报错问题解决方案 【已解决】Unity Coroutinue 协程未有效执行的问题 【待解决】Not a Prefab scene 7 ‘UniversalAdditionalCamera... 【解决】Expanding invalid MinMaxAABB 【解决】Java开发工具包(JDK)目录未设置或无效。请在“首选项“>“外部工具“中将其修复22 使用...
An Object is "explicitly assigned" when that Object's AssetImporter has its assetBundleName property set to a non-empty string. This can be done in the Unity Editor by selecting an AssetBundle in the Object's Inspector, or from Editor scripts. Objects can also be assigned to an AssetBundle ...
(It will actually launch any prefab with a RigidBody component.) public class Launcher : MonoBehaviour { public Rigidbody projectile; public Vector3 offset = Vector3.forward; public float velocity = 10; public void Fire() { var body = Instantiate( projectile, transform.TransformPoint(offset), ...