解决方法:自习排查错误,有可能是脚本,也有可能是某个组件。问题中的意思是:在创建新脚本前请先修复编译错误。“相关的脚本不能加载,请修复任何编译错误,并指定有效的脚本”。估计是你在赋完代码后 有了一些非exception和err的错误。或者,类名被更改,才会出现这种错误 还有一种是,你的脚本换地方...
“相关的脚本不能加载,请修复任何编译错误,并指定有效的脚本” 估计是你在赋完代码后 有了一些非exception和err的错误 或者 类名被更改 才会出现这种错误 还有一种是 你的脚本换地方了找不到 需要重新把代码 拖进Script里面 覆盖下
求大神帮忙please fix compile error... 只看楼主 收藏 回复 smile丧尸 默默无闻 1 我只写了hello world为什么说有错 smile丧尸 默默无闻 1 人工置顶 smile丧尸 默默无闻 1 再顶!d===(~▽~*)b smile丧尸 默默无闻 1 再顶!d===(~▽~*)b 喧笑风格 默默无闻 1 爱因斯坦错了0 富有美...
Fix a compile warning about using an obsolete enum inGrpcExtensions.cs. (#4812) CameraSensor now logs an error if the GraphicsDevice is null. (#4880) Removed unnecessary memory allocations inActuatorManager.UpdateActionArray()(#4877) Removed unnecessary memory allocations inSensorShapeValidator.Valida...
We've deepened the understanding that Visual Studio has for Unity projects by adding new diagnostics specific to Unity. We've also made the IDE smarter by suppressing general C# diagnostics that don't apply to Unity projects. For example, the IDE won't show a quick-fix to change an inspect...
Virtual Players can remain in Play Mode after the main Editor Player has exited in certain circumstances, such as if script changes are made during Play Mode and the “Stop Playing and Recompile” option is active. Entering Play Mode with multiple scenes open isn't currently supported Virtual ...
I'm having trouble getting the timeline package to work. I've installed the spine 3.8 UPM and fixed all compile errors related to that (we are upgrading from 3.7). But when bringing in the timeline package (I can't find a UPM, only a zip) I'm getting new errors stating that various...
Steps to reproduce the behavior: Add UltraLeap Tracking Package version 6.4.0 from UPM. Integrate Leap Motion Unity Modules via Mixed Reality Toolkit menu. Expected behavior There should be no compile errors Your setup Unity Version 2021.3.14f1 ...
ScriptableObject本地序列化后重启Unity后报The associated script can not be loaded.Please fix any compile errors and assign a valid script的坑 踩坑 做编辑器一些设置序列化存在本地的时候,继承自ScriptableObject的类通过 创建的asset文件. 在重启Unity后查看这个asset发现上面的所有序列化属性丢失,报的错就是...
IL2CPP uses ahead-of-time (AOT) compilation and compiles your entire application before it runs. The benefit of using a JIT-based scripting backend is that the compilation time is typically much faster than AOT. By default, Unity uses the Mono backend on platforms that support Mono. When yo...