moving with theWASDkeys or the arrow keys and looking around with the mouse. You can jump with theSpaceand sprint withLeft Shift. Plugging in a gamepad or Xbox controller will also work. Moving and looking around is done with the left and right analog sticks, respectively. Holding down the...
We want the walls to be real walls so that the Rackets and the Ball will collide with them instead of just going right through them. Unity comes with an incredibly powerful physics engine, and all that we have to do is tell Unity that our walls are supposed to beColliders. We will se...
Again its Y position should be 0, as it is relative to its parent which is already at the proper height. Its Z position should be 0.375 so it sticks out a bit beyond the body, and it’s OK that it penetrates into the turret’s cylinder a bit. Notice how adjusting the Y rotation ...
We want the walls to be real walls so that the Rackets and the Ball will collide with them instead of just going right through them. Unity comes with an incredibly powerful physics engine, and all that we have to do is tell Unity that our walls are supposed to beColliders. We will se...
We want the walls to be real walls so that the Rackets and the Ball will collide with them instead of just going right through them. Unity comes with an incredibly powerful physics engine, and all that we have to do is tell Unity that our walls are supposed to beColliders. We will se...