在Scripts文件夹下创建一个 C# 脚本, 右键Create->C#Script 双击打开脚本,来写一个简单的按键监听 。代码如下 usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEngine; public classPlayerController:MonoBehaviour{AnimatorplayerAnimation;//创建一个Animator组件对象// Start is called before the first ...
直到最近,Unity 才允许开发人员用两种不同的语言编写脚本:C# 和一种类似 JavaScript 的语言“UnityScript”。从 Unity 2017.2 测试版开始,Unity 开始了贬低 UnityScript 的过程,但你可能会在外面找到一些 UnityScript 样本。接下来,你应该只用 C# 来为 Unity 写脚本。你可以在 Unity 的博客中了解更多关于弃用的原因...
在C#脚本中,获取Animator组件和RigidBody组件 privateAnimator animator;privateRigidbody2D rigidbody;privatevoidAwake(){ animator = GetComponent<Animator>(); rigidbody = GetComponent<Rigidbody2D>(); } Animator的setFloat方法:https://docs.unity3d.com/cn/2022.3/ScriptReference/Animator.SetFloat.html 对Animato...
unity2d设置svn unity2d代码 1 为角色添加代码控制为Player添加一个New Script(我名命为了PlayerController),就会发现在Assets文件夹下多出了一个C#文件。在Assets下面新建一个Script文件夹方便管理,并把C#文件放入到文件夹里。2 查看代码控制涉及到input设置控制角色暂时只涉及到左右移动和跳跃,需要先知道玩家是怎么...
然后为Bullet添加Rigidbody 2D(刚体)、Box Collider 2D(碰撞器)、Script(脚本)。其中Rigidbody 2D(刚体)注意Gravity Scale(重力)设置为0,这样可以直线发射子弹,然后勾选掉Freeze Rotation(自由旋转)。Box Collider 2D(碰撞器)里面要勾选is Trigger(扳机),后面代码要用到OnTriggerEnter2D(和OnCollisionEnter2D的区别在...
https://docs.unity3d.com/ScriptReference/StateMachineBehaviour.html 在2d game kit里sceneLinkedSMB继承里unity引擎里的stateMachineBehaviour类。 sceneLinkedSMB也是整个2d game kit状态机的基础。 所以先来讲解一下sceneLinkedSMB publicclassSceneLinkedSMB:SealedSMB ...
Set up a 2D player character Steps 1 Overview 2 Before you begin 3 Create a new scene 4 Create a player character with a sprite 5 Set an initial player character position 6 Create a new script 7 Add code to make the player character move ...
public class PlayerController : MonoBehaviour { [SerializeField] private float moveSpeed = 5; [SerializeField] private Transform movePoint; [SerializeField] private LayerMask obstacleMask; private void Awake() { //remove the move point from the player cause I only did that for the sake of organiza...
In the case of the VFXController shipped with this project, you can see an example of that on the DustPuff VFX that uses an override for when the Player walks on stone. The overriding tile is given by the script that triggers the visual effect (e.g. footstep pass the current surface,...
Script language Select your preferred scripting language. All code snippets will be displayed in this language.Scripting API History PlayerControllerclass in UnityEngine.NetworkingDescription This represents a networked player.Static Variables MaxPlayersPerClient The maximum number of local players that a ...