同一帧中即使一个粒子系统的多个粒子对象均与碰撞体对象发生碰撞,碰撞体对象也只会接收到一条碰撞消息,也就是OnParticleCollision只会被调用一次。 还可以利用ParticleCollisionEvent数组来处理多个粒子对象碰撞事件事件 Unity粒子部分所带的结构体属性解析 //结构体ParticleCollisionEvent包含的属性 public struct ParticleCollis...
ParticleAnimator ParticleCollisionEvent ParticleEmitter ParticlePhysicsExtensions ParticleRenderer ParticleSystem ParticleSystemRenderer PhysicMaterial Physics Physics2D PhysicsJobOptions2D PhysicsMaterial2D PhysicsUpdateBehaviour2D Ping Plane PlatformEffector2D PlayerPrefs PlayerPrefsException PointEffector2D PolygonCollider2D...
碰撞(Collision)*: 当物理引擎检测到两个游戏对象的碰撞体接触或重叠时,如果至少一个碰撞体具有刚体组件并且处于运动中,则发生碰撞。更多信息 碰撞检测 (Collision Detection)*: Unity 执行的一种自动流程,用于确定具有刚体和碰撞体组件的移动游戏对象是否与任何其他碰撞体接触。更多信息 可配置关节 (Configurable Joint...
ParticleSystemCollisionType ParticleSystemCullingMode ParticleSystemCurveMode ParticleSystemCustomData ParticleSystemCustomDataMode ParticleSystemEmissionType ParticleSystemEmitterVelocityMode ParticleSystemForceFieldShape ParticleSystemGameObjectFilter ParticleSystemGradientMode ParticleSystemInheritVelocityMode ParticleSystemMesh...
可以通过PlayerSetting选项中勾选Prebake Collision Meshes选项来在构建应用时预先Bake出碰撞网格。 这项设置可以减少加载/初始化的时间, 虽然会增加一些构建时间和包体积。 启用Prebake Collision Meshes。 1.6 设置Vertex Compression Vertex Compression就是顶点压缩机制, 可以根据需要选择压缩的数据 ...
Multiply by Collision particle Size(乘法受碰撞粒子大小影响) 17)事件Triggers 设置了Inside(内部)Outside(外部)Enter(进入)Exit(出去)四种状态的Ignore(忽略)、kill(消灭)、callback(回调)三种情况。回调的含义是给程序返回一个内容。 Colliders(碰撞的物体):应该是个模型才有意义。真正起作用的是物体上面的collid...
A Particle System included in the Standard Assets一个粒子系统包含在标准资源包中 A typical Particle System in Unity is an object that contains a Particle Emitter, a Particle Animator and a Particle Renderer. The Particle Emitter generates the particles, the Particle Animator moves them over time, ...
(); Particle = GameObject.Find("yellow"); Particle.SetActive(false); //修改物理组件的重心到body的底部 _rigidbody.centerOfMass = Vector3.zero; _currentStage = Stage; _lastCollisionCollider = _currentStage.GetComponent<Collider>(); SpawnStage(); _camerRelativePosition = Camera.position - ...
Ellipsoid Particle Emitter(椭球粒子发射器) The Ellipsoid Particle Emitter spawns particles inside a sphere. Use the Ellipsoid property below to scale & stretch the sphere. 椭球粒子发射器在一个球形范围内产生大量粒子,使用Ellipsoid属性来缩放和拉伸范围。
There can be a performance hit moving just the transform (methods 1-2), though it’s a very easy way to do movement. Unity assumes if an object doesn’t have a rigidbody component on it, it probably isn’t a moving object. It builds a static collision matrix internally to know where...