(请忽略不好的命名)unity-game-engine unity-editor prefab 1个回答 0投票 正如@shingo提到的, PrefabUtility.GetCorrespondingObjectFromSource是一个解决方案。但是,如果您的意图是遍历覆盖,则应该小心。该方法返回 Prefab Variant 本身,它以 Original Prefab 作为其 Parent。这是从 2018 年起已知,但(还?)没有...
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PrefabAssetType.Variant 説明 The object being queried is part of a Prefab Variant. A Variant Prefab is a Prefab that is derived from another Prefab, that be could be a Regular, Model or even Variant Prefab. Did you find this page useful? Please give it a rating: Report a problem on...
New prefables integration. Instead of dragging a prefab to your first scene you may use the Edit / Everyplay Settings menu to enable Everyplay and to set your game credentials. This also allows you to temporarily disable Everyplay without removing the package ...
Original file line numberDiff line numberDiff line change @@ -0,0 +1,69 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0}...
戻り値 bool True if the given object is part of a Prefab Variant. 説明 Returns true if the given object is part of a Prefab Variant Asset or Prefab Variant instance. Copyright © 2019 Unity Technologies. Publication 2019.1 チュートリアルAnswersナレッジベースフォーラムアセットストア...
"**/*.prefab":true, "**/*.unity":true, "build/":true, "Build/":true, "Library/":true, "library/":true, "obj/":true, "Obj/":true, "ProjectSettings/":true, "temp/":true, "Temp/":true } } 8 changes: 8 additions & 0 deletions 8 Assets/OSC Connection Settngs.meta Show...
PrefabAssetType.Variant 描述 被查询的对象是预制件变体的一部分。 变体预制件是源自另一个预制件(可以是常规预制件、模型预制件甚至是变体预制件)的一种预制件。 Did you find this page useful? Please give it a rating: Report a problem on this page...
public static bool IsPartOfVariantPrefab (Object componentOrGameObject); 参数 componentOrGameObject 要检查的对象。必须是组件或游戏对象。返回 bool 如果给定对象是预制件变体的一部分,则返回 true。 描述 如果给定对象是预制件变体资源或预制件变体实例的一部分,则返回 true。