Our decision to start open-sourcing components of Unity is intended to help us engage with you, our customers and users. We want to provide you with all of the securities and flexibilities that having source access provides.
Projects Packages People53 More Popular repositoriesLoading ml-agentsml-agentsPublic The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement … ...
GitHub is where people build software. More than 100 million people use GitHub to discover, fork, and contribute to over 420 million projects.
Projects are generally ort... Setting up Unity IAP Define your In-app purchase strategy for this game. Shader assets A shader asset is an asset in your Unity project that defines a Shader object. It is a text file with a .shader extension. It c... Shader compilation At player build ...
It’s also worth mentioning that if your code doesn’t compile when you attempt to open it for the first time, the Visual Studio projects won’t generate and, therefore, no project loads in Visual Studio, so you’ll receive the same ambiguous error. This also happens in Unity with your...
It’s also worth mentioning that if your code doesn’t compile when you attempt to open it for the first time, the Visual Studio projects won’t generate and, therefore, no project loads in Visual Studio, so you’ll receive the same ambiguous error. This also happens in Unity with your...
This is different than navigating your Unity scripts with the normal Visual Studio Solution Explorer, which organizes them into projects and a solution generated by Visual Studio.On the main Visual Studio menu, choose View > Unity Project Explorer. Keyboard shortcut: Alt+Shift+E...
Starting with the 5.2 release, Unity includes Visual Studio 2015 Tools for Unity (VSTU), making Visual Studio the new default code editor for Unity projects on Windows. This change will bring improved IntelliSense, syntax coloring in the editor and a...
Fixed an error that could happen if Visual Studio was started and that a deleted file was in the list of files to open at startup. Fixed UnityVS.OpenFile to handle non script files, like compiled shaders. We now reference Boo.Lang and UnityScript.Lang from all the C# projects. Fixed ...
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments. Trademarks This project may contain trademarks or logos for projects, products, or services...