Our decision to start open-sourcing components of Unity is intended to help us engage with you, our customers and users. We want to provide you with all of the securities and flexibilities that having source access provides.
AltTester Unity SDK is an open-source UI driven test automation tool that helps you find objects in your game and interacts with them using tests written in C#, Python, Robot or Java. - alttester/AltTester-Unity-SDK
Flare objects are the source assets that are used by Lens Flare Components. The Flare itself is a combination of a texture file... Introduction to components Every GameObject in Unity has a Transform component. This component defines the GameObject's position, rotation, and scale in t... Text...
Here at the Visual Studio Tools for Unity team our mission is to improve the productivity ofUnitydevelopers. In Visual Studio 2019 we’ve introduced our Unity Analyzers, a collection of Unity specific code diagnostics and code fixes. Today we’re excited to make ourUnity Analyzers Open-Source. ...
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning. machine-learningreinforcement-learningdeep-learningunityunity3ddeep-reinforcement...
If the code you want to add is more than you want to inline, or the behavior needs to be abstracted (across platforms), you can still use plug-ins. For Windows 10, the Microsoft Developer Experience Games Evangelism team (that we’re a part ...
voidInteractionManager_InteractionSourceDetected(InteractionSourceDetectedEventArgs args)varinteractionSourceState= args.state;// args.state has information about:// targeting head ray at the time when the event was triggered// whether the source is pressed or not// properties like position, velocity, so...
Rework the file opener to avoid a race condition in VS where it claimed to be able to open files, while crashing on the file open request.UnityVS is now asking to refresh the build when VS is building the project, and not on file save anymore....
is to have better behavior.// If one axis has twice resolution and the other has half, it should even out if widthOrHeight value is at 0.5.// In normal space the average would be (0.5 + 2) / 2 = 1.25// In logarithmic space the average is (-1 + 1) / 2 = 0float logWidth=...
UATHelper: Packaging (iOS): /Users/Shared/Epic Games/UE_4.27/Engine/Source/Runtime/Core/Public/Templates/IsTriviallyCopyAssignable.h:13:17: error: builtin __has_trivial_assign is deprecated; use __is_trivially_assignable instead [-Werror,-Wdeprecated-builtins] ...