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Our decision to start open-sourcing components of Unity is intended to help us engage with you, our customers and users. We want to provide you with all of the securities and flexibilities that having source access provides.
Screen Space - Camera 使用一个Camera作为参照,将UI平面放置在Camera前的一定距离,因为是参照Camera,如果萤幕大小、分辨率、Camera视锥改变时UI平面会自动调整大小。如果Scene中的物件(GameObject)比UI平面更靠近摄影机,就会遮挡到UI平面。 1.Render Camera:用于渲染的摄影机 2.Plane Distance:与Camera的距离 3.Sorting...
The Unity Machine Learning Agents Toolkit (ML-Agents) is an open-source project that enables games and simulations to serve as environments for training intelligent agents using deep reinforcement learning and imitation learning. - Unity-Technologies/ml-
//弹出窗口 选择资源提取的路径string collectPath=EditorUtility.OpenFolderPanel("选择路径",Application.dataPath,null);//如果路径为空或无效 返回if(string.IsNullOrEmpty(collectPath))return;//AssetDatabase路径collectPath=collectPath.Replace(Application.dataPath,"Assets");if(!AssetDatabase.IsValidFolder(...
OpenUPM is an open-source service for hosting and building open-source Unity Package Manager (UPM) packages. The intention is to create a universal platform to discover, distribute, and share open-source UPM packages, and build a community along with it. ...
This option is only available in the Scene view Gizmos menu; you cannot enable it in the Game view Gizmos menu.See Selection Outline and Selection Wire, below, for images and further information. Recently Changed 控制最近修改的组件和脚本是否显示图标和辅助图标。此部分在您第一次更改一个或多个项...
在Unity 编辑器的菜单栏中,依次点击 HKTools -> GlobalSettings...(全局设置)。 弹出的编辑器窗口将自动检测本工程中所有继承自 Architecture 的框架类,通过点击下拉菜单,选取当前项目所适用的 Architecture。 点击“设置为当前 Architecture”按钮,完成 HKTools 使用框架的重新设定,并自动对 HK_ArchitectureProvider.cs...
{ CommonHeader; lu_byte numparams; /* number of fixed parameters */ lu_byte is_...
voidInteractionManager_InteractionSourceDetected(InteractionSourceDetectedEventArgs args)varinteractionSourceState= args.state;// args.state has information about:// targeting head ray at the time when the event was triggered// whether the source is pressed or not// properties like position, velocity, so...