OnRenderImage:Called after scene rendering is complete to allow postprocessing of the image, seeImageEffects. OnRenderImage 场景里面所有的摄像机渲染完毕,我们做后期特效,场景所有东西渲染到一个RT上面, 我们这里可以使用ImageEffects.做画面做些特效处理。 OnGUI: Called multiple times per frame in response to...
OnRenderImage (RenderTexture src, RenderTexture dest); 当我们在脚本中声明此函数后,Unity 会把当前渲染得到的图像存储在第一个参数对应的源渲染纹理中,通过函数中的一系列操作后,再把目标渲染纹理,即第二个参数对应的渲染纹理显示到屏幕上。 在OnReoderlmage 函数中,我们通常是利用 Grapbics.Blit 函数来完成对...
OnRenderImage(Pro only):Called after scene rendering is complete to allow postprocessing of the screen image. OnRenderImage(仅专业版):在场景渲染完成后被调用,用来对屏幕的图像进行后处理。 OnGUI:Called multiple times per frame in response to GUI events. The Layout and Repaint events are processed fi...
OnRenderImage(Pro only):Called after scene rendering is complete to allow postprocessing of the screen image. OnRenderImage(仅专业版):在场景渲染完成后被调用,用来对屏幕的图像进行后处理。 OnGUI:Called multiple times per frame in response to GUI events. The Layout and Repaint events are processed fi...
OnRenderImage:Called after scene rendering is complete to allow postprocessing of the image, see ImageEffects. OnRenderImage 场景里面所有的摄像机渲染完毕,我们做后期特效,场景所有东西渲染到一个RT上面, 我们这里可以使用ImageEffects.做画面做些特效处理。
OnRenderImage: Called after scene rendering is complete to allow post-processing of the image, see Post-processing Effects. OnGUI: Called multiple times per frame in response to GUI events. The Layout and Repaint events are processed first, followed by a Layout and keyboard/mouse event for each...
MonoBehaviour.OnRenderImage(RenderTexture src,RenderTexture dest) 1. 当我们在脚本中声明此函数后,Unity 会把当前渲染得到的图像存储在第一一个参 数对应的源渲染纹理中,通过函数中的一- 系列操作后,再把目标渲染纹理,即第二个参数对应的渲染纹理显示到屏幕上。在OnRenderImage函数中,我们通常是利用Graphics.Blit函数...
unity shader 屏幕后处理之OnRenderImage() 查看原文 调整屏幕的亮度,饱和度和对比度 【Unity Shader入门精要12.2】 默认为-1,表示将会依次调用Shader内的所有Pass通常过程:首先在摄像机中添加一个用于屏幕后处理的脚本,在这个脚本中实现OnRenderImage函数来获取当前屏幕的渲染纹理。然后调用...一个基本的屏幕后处理脚本...
OnRenderImage OnRenderImage 在图像的所有渲染操作全部完成后调用。 OnRenderObject OnRenderObject is called after camera has rendered the Scene. OnSerializeNetworkView 用于在网络视图监视的脚本中自定义变量同步。 OnServerInitialized 每当调用 Network.InitializeServer 并且完成时,对该服务器调用该函数。 OnTransformCh...
OnPostRender OnPostRender is called after a camera finished rendering the scene. OnPreCull OnPreCull is called before a camera culls the scene. OnPreRender OnPreRender is called before a camera starts rendering the scene. OnRenderImage OnRenderImage is called after all rendering is complete to ren...