Object rotation and label rendering: On Friday I broke physics… Again… But this time rather than falling into nothingness, the teapots would float in mid-air. I managed to fix this in time for the demo (much to my relief). I locked the rotation of objects so they couldn’t fall, th...
Those objects had the same material, and all their properties were the same! But not all of them because I was looking only into the material and rendering properties. The true reason was that I changed my lightsource to custom culling by layers. And the breaking sequence object was in a ...
Operating the door with a trigger object(使用触发对象操作门)(237) 3. Collecting items scattered around the level(收集散布在关卡各处的物品)(240) 3. Managing inventory data and game state(管理库存数据和游戏状态)(242) 1. Setting up player and inventory managers(设置玩家和库存管理器)(242) 2....
I want to copy everything in this object, make it into a file which I can then put in my game. I do that. It's actually just take this floor and I drag it into the assets folder and I let go. It creates an prefab file for me. And then I can drag this pref...
Play Space Falling:Checks if the player steps off an object into a part of their play area that is not on the object then they are automatically teleported down to the nearest floor. ThePlay Space Fallingoption also works in the opposite way that if ...
Have a button and platform object ready. If not, feel free to use the ones below If you want, drag the two buttons as an animation so you can change the sprites when touched, but I will not go through the animations Add a button tag onto the button Create a button script and pas...
This works through a combination of raycasting and gravity. As you walk, the script will check if the floor below your feet is moving towards you (this requires the collider to be on the layer "Floor" that we've set up). If so, it will push you up accordingly. If you set the ...
0, 0.5, 0 though moves the restriction border 0.5 meters distance from your object. What this achieves in this case is to put the bottom of the box directly under the floor, preventing the ball from moving down through the floor - it can only travel upwards and horizon...
I want to copy everything in this object, make it into a file which I can then put in my game. I do that. It's actually just take this floor and I drag it into the assets folder and I let go. It creates an prefab file for me. And then I can drag this prefab fil...
0, 0.5, 0 though moves the restriction border 0.5 meters distance from your object. What this achieves in this case is to put the bottom of the box directly under the floor, preventing the ball from moving down through the floor - it can only travel upwards and horizontally. ...